It's a space sim that has both an offline storyline and an online component that is slightly MMO (instance based). It's been made solely with the PC in mind, runs on a heavily custom-modified version of CryEngine 3 and completely ignores the needs of even next gen consoles. Apparently there are 100,000 polygons for character models, 300,000 for average ships and about 7,000,000 for massive ship carriers. If you need some convincing, take a look at this real-time, in-engine trailer: https://robertsspace.../about-the-game
It's a crowd funded game and has already hit its goal, but ever-increasing funds are allowing it to bring in new features and polish. Last year I got all excited about it reaching a $3 million stretch total in funding, but as of October 25 it's sitting on top of 25 fully-crowdfunded million dollars. With a release in late 2014/early 2015, that total is only going to increase as new fans join the excitement and existing backers donate more money for rewards.
While the game neither operates on a subscription system or a 'pay to win' system, it does operate on a 'pay to unlock stuff faster' system. It will be a single purchase like Guild Wars and Secret World. Purchasing things with real-world cash will only net you things like ordinary game cash (no 'Premium Coin' nonsense like in Farmville games). Purchasing ships now as an early-backer however will give you bonuses like free ship insurance instead of paid insurance, a free hangar to park your ship and the ability to fly/see your ship in-game before the game is released.
Game Demo!: The Hangar Module
The game is still in pre-alpha, but if you have at least the basic $30 game package you can view your ship in-engine and walk around poking at things. It's essentially a digital 'show room' of all the ship rewards you have purchased. Dogfighting/flying-around alpha comes this month or the next.
Oh and yes, I'm ******* excited for this :)
Edit: Can't believe it's been a year since this all started. This thread didn't get too much traction back then, but obviously some pertinent edits are due in November 2013 :) Oh when just $3 million seemed so lofty...
Edited by 17, 01 November 2013 - 11:16 PM.