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#41 mark84

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Posted 09 July 2013 - 09:56 PM

lololol With pirates chasing you I fully expect to see your F1 racing reflexes translate into some awesome blockade runs in that M50 of yours at some stage ;P @Ghost, from what I understand the process goes like this: You buy the Freelancer/whatever package > gift it to myself, flounce or other veteran/original backer you trust > they "melt" the package down for store credits of same value > they re purchase the same package with the credits (which attaches LTI to it) > gift you back the package now with LTI included. EDIT: Also, for those that may have missed it the Constellation in the game engine. Between now and November, I am quite likely to crack and accidentally buy one of those...

Edited by mark84, 09 July 2013 - 10:11 PM.

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#42 Doull

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Posted 13 July 2013 - 11:18 AM

lololol
With pirates chasing you I fully expect to see your F1 racing reflexes translate into some awesome blockade runs in that M50 of yours at some stage ;P


@Ghost, from what I understand the process goes like this:
You buy the Freelancer/whatever package > gift it to myself, flounce or other veteran/original backer you trust > they "melt" the package down for store credits of same value > they re purchase the same package with the credits (which attaches LTI to it) > gift you back the package now with LTI included.

EDIT: Also, for those that may have missed it the Constellation in the game engine.


Between now and November, I am quite likely to crack and accidentally buy one of those...


Yeah i have been tempted to get one as well Erad. Shame the Aussie dollar is on the skids at the moment. Another tip if you do buy is not to use Star Citizens Stipe service as it could cost you 40 to 50 dollars more for the ship. paypal all the way.
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#43 mark84

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Posted 22 July 2013 - 01:24 PM

Some handy links

https://skydrive.liv...AA-nW3f0Iq0XAJs

http://images.wikia..../Galaxy_map.png

EDIT:
Also

Edited by mark84, 22 July 2013 - 06:21 PM.

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#44 ugotdan

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Posted 22 July 2013 - 09:57 PM

Totally awesome. Can't wait for the Alpha to open!! Are there any other Australian guilds around? I looked in the RSI site but the guild list is pretty huge! I'm not real keen on throwing my name on the recruitment thread to be snapped up by anyone. Is the Ausmonauts guild any good? How many of you signed up to it? I'm new to space sims so not real sure how to start out here, I just know this game is gonna be tremendous :) I have played a little x3 but I understand there are other games that will be closer to reflecting star citizen? I have an aurora and a freelancer in my hangar and have access to the alpha. I'll be classed as a supply merchant and doing a little dabbling in exploration and merc jobs :)

Edited by ugotdan, 23 July 2013 - 08:22 AM.

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#45 Doull

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Posted 23 July 2013 - 11:47 AM

Totally awesome. Can't wait for the Alpha to open!!

Are there any other Australian guilds around? I looked in the RSI site but the guild list is pretty huge! I'm not real keen on throwing my name on the recruitment thread to be snapped up by anyone. Is the Ausmonauts guild any good? How many of you signed up to it? I'm new to space sims so not real sure how to start out here, I just know this game is gonna be tremendous :) I have played a little x3 but I understand there are other games that will be closer to reflecting star citizen?

I have an aurora and a freelancer in my hangar and have access to the alpha. I'll be classed as a supply merchant and doing a little dabbling in exploration and merc jobs :)


Hey ugotdan.
The Ausmonauts at the moment have signed 86 Pilots for Star Citizen. If you sign up you would be 87. We have been around for just over 2 years and most of us have known each other longer than that. I will leave the decision up to you as to whether you join or not. It maybe possible for the Ausmonauts to reach a couple of hundred pilots by the time the game launches next year. As for practice, I have been playing around with VTOLS to try and simulate what the Hornet might be like. I also forgot to mention that the Ausmonauts have 6 Idris Corvettes.

The main goal with the information we have, is for the Ausmonauts to secure a planet of our own in LOSEC space that boarders our Allies. Our Allies will be able to cover all time zones, with an attack on us being an attack on all them. The Alliance stands at around 400 pilots.

Feel free to check out the website ugotdan. At the moment it is primarily Star trek Online stuff. However, It is starting to get substantial Star Citizen information gathered.

Cheers

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#46 ugotdan

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Posted 23 July 2013 - 09:03 PM

Hey ugotdan.
The Ausmonauts at the moment have signed 86 Pilots for Star Citizen. If you sign up you would be 87. We have been around for just over 2 years and most of us have known each other longer than that. I will leave the decision up to you as to whether you join or not. It maybe possible for the Ausmonauts to reach a couple of hundred pilots by the time the game launches next year. As for practice, I have been playing around with VTOLS to try and simulate what the Hornet might be like. I also forgot to mention that the Ausmonauts have 6 Idris Corvettes.

The main goal with the information we have, is for the Ausmonauts to secure a planet of our own in LOSEC space that boarders our Allies. Our Allies will be able to cover all time zones, with an attack on us being an attack on all them. The Alliance stands at around 400 pilots.

Feel free to check out the website ugotdan. At the moment it is primarily Star trek Online stuff. However, It is starting to get substantial Star Citizen information gathered.

Cheers

Doull


Cheers Doull, I've created an account and will have a squizz around over the next few days :)
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#47 nobodyishere

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Posted 24 July 2013 - 02:00 AM

Ive got the pathfinder LTI package, but im worried im going to hate the game and that ive actually paid $75 for a game that might be something that i dont want to play at the end of the day. I love freelancer, but hate Eve for example, and seeing all the info out on it so far, its starting to appear like a eve clone to me, i hate all games with forced pvp or with no complete opt-out; take eve for eg: wondering into LoSec zones alone will get you killed if your not careful (just a matter of time), now getting killed by itself doesn't worry me, losing my ship permanently does (as insurance doesn't cover you out in the unknown or losec according to info available, subject to change of course). however one could argue you dont have to leave HiSec space if you dont want to risk everything, thats not the point, eve has 1 server and everything pretty much goes like it or not, freelancer style was: create your own server, be it pve/pvp/mixed, dont want pvp, never join a pvp server, problem solved. So if that gameplay mechanic makes it into the finial product without a full pvp opt-out (be it freelance style or however they want to implement it), i wont play at all, ill just sell the account or ship for my money back. Dont suppose there are any others here who aren't interested in the pvp side of things like myself and just want to go out and explore with the probability of stumbling into something awesome with a chance of finding something worth alot of $$ without worrying about someone trying to grief you on purpose for no other reason then they can.
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#48 Cybes

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Posted 24 July 2013 - 04:28 AM

Dont suppose there are any others here who aren't interested in the pvp side of things like myself and just want to go out and explore with the probability of stumbling into something awesome with a chance of finding something worth alot of $$ without worrying about someone trying to grief you on purpose for no other reason then they can.

That is almost exactly what I want. And also much the same as my arguments about online gaming, as well.

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#49 Flouncy

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Posted 24 July 2013 - 08:22 AM

Dont suppose there are any others here who aren't interested in the pvp side of things like myself and just want to go out and explore with the probability of stumbling into something awesome with a chance of finding something worth alot of $$ without worrying about someone trying to grief you on purpose for no other reason then they can.


Me too. That's how I plan to spend a big chunk of time playing, though I'm totally open if the game mechanics offer a variety of stuff that's cool to do. I mean - I KNOW there will be tonnes of other stuff to do - I'm just keeping an open mind and will give everything a shot.

I'm also with the Ausmonauts and that whole guild life thing is absolutely fascinating. I've never been part of a large scale thing like this before and the guild's goal of taking and holding a system sounds ultra cool, so with all that I'll be a happy little soldier doing whatever it takes to support all that.

And yeah, my biggest fear with being an explorer is being way out alone when some pirate tard swoops in and fucks me up. Maybe we can have explorer squads, all sticking together or at least close by as we sweep through deep space.
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#50 ugotdan

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Posted 24 July 2013 - 09:22 AM

I think the devs are trying to keep the game as "balanced" as possible. It's really quite a feat if you think about it. There are players from all walks of life online in the game. Guilds are being created with differing alignments and I'm sure there will be thousands of lone wolves as well on both sides. I think this will be the ultimate "star wars" type universe where the scales will tip this way, then that way, and rarely there will be the threat of the ultimate "take over the universe" plot with uprisings and such. I also think the PVP and PVE issues will be relative to your locations and character class really. Just like in real life. If you want safety, join a guild and play within the controlled lawful space. There will still be plenty to do, trading, racing, exploring in groups, jobs etc. on the other hand, if you're Looking for PVP, become a merc or join a militant guild, or go lone wolf with mates, or become part of a pirate clan! I guess you could set yourself up in a pirate clan and be a merchant for them if you get a name for yourself? There will be all sorts of things going on in between guilds, good vs bad, trading, exploring, sabotage, espionage, bla bla. You're imagination and hard work will define how far you get in the game, and which way the universe will end up! The only thing preventing you from playing PVE is how you set yourself up in the game. If you're worried about losing your LTI ship, don't use it for exploring, use its speed to transport goods or passengers or its scanners to work for miners and make some credits to pick up another expendable explorer. Just think outside the box a little. I have an aurora to learn with and fool around with mods, and I have a freelancer to trade with and make some credits to fund any other ships I want to play with. I won't be doing anything that will jeopardize the LTI with these so Ill always have something to fall back on :) just take some time and talk with others to figure out how you can get what you want out of the game, that's what the devs are trying to make, a dynamic universe that responds to every little action that is performed within it! Kind of like our own lives/universe. Amazing :)
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#51 grey g

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Posted 24 July 2013 - 10:10 AM

Hopefully it lives up to the emergent gameplay promise, it sounds like it has the potential to be enthralling. I think that's one of the big parts of EVE's success, and also what has held back a lot MMOs as nothing more than WoW clones. G

#52 Flouncy

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Posted 24 July 2013 - 11:21 AM

I think the devs are trying to keep the game as "balanced" as possible. It's really quite a feat if you think about it. There are players from all walks of life online in the game. Guilds are being created with differing alignments and I'm sure there will be thousands of lone wolves as well on both sides. I think this will be the ultimate "star wars" type universe where the scales will tip this way, then that way, and rarely there will be the threat of the ultimate "take over the universe" plot with uprisings and such. I also think the PVP and PVE issues will be relative to your locations and character class really. Just like in real life. If you want safety, join a guild and play within the controlled lawful space. There will still be plenty to do, trading, racing, exploring in groups, jobs etc. on the other hand, if you're Looking for PVP, become a merc or join a militant guild, or go lone wolf with mates, or become part of a pirate clan! I guess you could set yourself up in a pirate clan and be a merchant for them if you get a name for yourself? There will be all sorts of things going on in between guilds, good vs bad, trading, exploring, sabotage, espionage, bla bla. You're imagination and hard work will define how far you get in the game, and which way the universe will end up! The only thing preventing you from playing PVE is how you set yourself up in the game. If you're worried about losing your LTI ship, don't use it for exploring, use its speed to transport goods or passengers or its scanners to work for miners and make some credits to pick up another expendable explorer. Just think outside the box a little. I have an aurora to learn with and fool around with mods, and I have a freelancer to trade with and make some credits to fund any other ships I want to play with. I won't be doing anything that will jeopardize the LTI with these so Ill always have something to fall back on :) just take some time and talk with others to figure out how you can get what you want out of the game, that's what the devs are trying to make, a dynamic universe that responds to every little action that is performed within it! Kind of like our own lives/universe. Amazing :)


Hey good point regarding risking an LTI ship, that didn't occur to me.

So I'll generally just use my LTI ships in the zones where it's actually covered, and only hit low-sec areas with regular ships that won't break my little star-heart if I lose them.
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#53 mark84

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Posted 24 July 2013 - 11:46 AM

There is no complete opt out of PVP option.
There will be a PvP/PvE slider that allows you to control how often you encounter others but even at it's lowest setting you'll still run into others on the odd occasion.

If you want solely PvE, people will be allowed to run their own servers with specific options, so look for private PvE only servers to play on.

I've never been a fan of PvP, but having it on occasion presents a challenge and it's interesting to see tactics and how your kit/skill stacks up.
Besides, you might win! Or there's always the option of bugging out. Encounters might not always result in a death/kill.

Remember PvE doesn't mean you won't get killed and loose your ship. The "good stuff" (riches) will likely be found out in nosec space where AI can still kill you and you will still not be covered by insurance.



The main goal with the information we have, is for the Ausmonauts to secure a planet of our own in LOSEC space that boarders our Allies. Our Allies will be able to cover all time zones, with an attack on us being an attack on all them. The Alliance stands at around 400 pilots.

This is the first I've read of this. Neat idea!
Is there a thread somewhere I can read more on this plan?

And yeah, my biggest fear with being an explorer is being way out alone when some pirate tard swoops in and fucks me up. Maybe we can have explorer squads, all sticking together or at least close by as we sweep through deep space.

Could be a good plan.
One scenario, two stealthed explorer ships pinging away with active sensor scans. Someone else pops up on sensors, you both go dark and cover each other as you move along or wait for bogey to pass.

Edited by mark84, 24 July 2013 - 11:48 AM.

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#54 Flouncy

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Posted 24 July 2013 - 03:10 PM

And yeah, my biggest fear with being an explorer is being way out alone when some pirate tard swoops in and fucks me up. Maybe we can have explorer squads, all sticking together or at least close by as we sweep through deep space.

Could be a good plan.
One scenario, two stealthed explorer ships pinging away with active sensor scans. Someone else pops up on sensors, you both go dark and cover each other as you move along or wait for bogey to pass.



Nice thinking.

And perhaps when we find a particularly valuable thingo, leave it there, move away a short distance so not to attract attention to that location, and call for an escort from some Ausmonaut teamys to bring it safely back to base.
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#55 Doull

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Posted 25 July 2013 - 09:38 PM

Ive got the pathfinder LTI package, but im worried im going to hate the game and that ive actually paid $75 for a game that might be something that i dont want to play at the end of the day. I love freelancer, but hate Eve for example, and seeing all the info out on it so far, its starting to appear like a eve clone to me, i hate all games with forced pvp or with no complete opt-out; take eve for eg: wondering into LoSec zones alone will get you killed if your not careful (just a matter of time), now getting killed by itself doesn't worry me, losing my ship permanently does (as insurance doesn't cover you out in the unknown or losec according to info available, subject to change of course). however one could argue you dont have to leave HiSec space if you dont want to risk everything, thats not the point, eve has 1 server and everything pretty much goes like it or not, freelancer style was: create your own server, be it pve/pvp/mixed, dont want pvp, never join a pvp server, problem solved. So if that gameplay mechanic makes it into the finial product without a full pvp opt-out (be it freelance style or however they want to implement it), i wont play at all, ill just sell the account or ship for my money back.


Dont suppose there are any others here who aren't interested in the pvp side of things like myself and just want to go out and explore with the probability of stumbling into something awesome with a chance of finding something worth alot of $$ without worrying about someone trying to grief you on purpose for no other reason then they can.


The Ausmonauts will be hosting our own server nobody as well as being active in the Online persistent universe. So it will be like freelancer in that aspect. I am sure we'll be able to toggle the pvp settings off. We were thinking of getting Amazon hosting to do this for us. However, you will not be alone. The are plenty of us who want to explore the far reaches of the Star Citizen Universe.


Dont suppose there are any others here who aren't interested in the pvp side of things like myself and just want to go out and explore with the probability of stumbling into something awesome with a chance of finding something worth alot of $$ without worrying about someone trying to grief you on purpose for no other reason then they can.


Me too. That's how I plan to spend a big chunk of time playing, though I'm totally open if the game mechanics offer a variety of stuff that's cool to do. I mean - I KNOW there will be tonnes of other stuff to do - I'm just keeping an open mind and will give everything a shot.

I'm also with the Ausmonauts and that whole guild life thing is absolutely fascinating. I've never been part of a large scale thing like this before and the guild's goal of taking and holding a system sounds ultra cool, so with all that I'll be a happy little soldier doing whatever it takes to support all that.

And yeah, my biggest fear with being an explorer is being way out alone when some pirate tard swoops in and fucks me up. Maybe we can have explorer squads, all sticking together or at least close by as we sweep through deep space.


You'll have fellow explorers that will be Wingman to you Flouncy

There is no complete opt out of PVP option.
There will be a PvP/PvE slider that allows you to control how often you encounter others but even at it's lowest setting you'll still run into others on the odd occasion.

If you want solely PvE, people will be allowed to run their own servers with specific options, so look for private PvE only servers to play on.

I've never been a fan of PvP, but having it on occasion presents a challenge and it's interesting to see tactics and how your kit/skill stacks up.
Besides, you might win! Or there's always the option of bugging out. Encounters might not always result in a death/kill.

Remember PvE doesn't mean you won't get killed and loose your ship. The "good stuff" (riches) will likely be found out in nosec space where AI can still kill you and you will still not be covered by insurance.



The main goal with the information we have, is for the Ausmonauts to secure a planet of our own in LOSEC space that boarders our Allies. Our Allies will be able to cover all time zones, with an attack on us being an attack on all them. The Alliance stands at around 400 pilots.

This is the first I've read of this. Neat idea!
Is there a thread somewhere I can read more on this plan?

And yeah, my biggest fear with being an explorer is being way out alone when some pirate tard swoops in and fucks me up. Maybe we can have explorer squads, all sticking together or at least close by as we sweep through deep space.

Could be a good plan.
One scenario, two stealthed explorer ships pinging away with active sensor scans. Someone else pops up on sensors, you both go dark and cover each other as you move along or wait for bogey to pass.



Details are basic at the moment Erad. At the moment It is a non aggression pact with Sanctuary Republic, Nexus Corporation, Black Widow Company and Us. I think there maybe a fifth group Valinor Aerospace that are looking to join. So an attack on us will be an attack on all the alliance. There are other basic things such as members being tards and stirring up trouble for the alliance in general. With to many infractions seeing that member being ejected from the alliance. Still early days yet. Soon I will be advertising for Officers for our Star Citizen squadron. One of the positions will involve being a diplomat and liaison officer to the other squadrons.

Flouncy the scenario you suggest with two stealthed ships might work. It is all going to boil down to the configurations of those ships in minimising their signature to other vessels. Such as engine configurations and computer cores. The Avenger I picked up will be best suited to the role I think of flying AWACS with the potential of jamming signals. If you were pinging away with active radar, I would go to the coordinates of were the signal stopped and start looking for glints of metal reflecting of you hull from the star in the system. Hopefully we will be able to have some sort of passive radar system. There is one thing I have learned from modern jet fighter sims is that pinging away with active radar for long periods of time, is bad for your health :P
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#56 Blue Fire

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Posted 28 July 2013 - 07:09 PM

I remember backing this. Thing is, I know it has potential, but as far as the micro-transactions go, this seemed to turn me off a bit. We'll see how it goes when it eventually gets released to the public.

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#57 ugotdan

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Posted 17 August 2013 - 08:46 AM

New ship stats page launched last nite. Not 100% complete as all the stats aren't even available but now there is the ability to compare ships. Handy Linky: robertsspaceindustries.com/ship-specs
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#58 Flouncy

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Posted 17 August 2013 - 09:01 AM

Yeah I still wanna see relative speed and range, so it all has relevance and I better understand what, for example, the 315p's relative advantages actually are against the 350r. Or 350r vs the M50. So speed, fuel economy, range, all that are needed but I understand those stats will be tweaked through dev, and especially after alpha/beta testing.
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#59 nobodyishere

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Posted 19 August 2013 - 04:27 PM

Yeah I still wanna see relative speed and range, so it all has relevance and I better understand what, for example, the 315p's relative advantages actually are against the 350r. Or 350r vs the M50.

So speed, fuel economy, range, all that are needed but I understand those stats will be tweaked through dev, and especially after alpha/beta testing.


this, i choose 315p over freelancer because i want to explore, but still able to dish out some damage or make a speedy exit if things got hairy with npc's defending some treasure, wasnt expecting the cargo space being so radically different; 8t vs 20t for eg.
cant wait for some hard stats to see how much different the two explorer ships really are.
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#60 mark84

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Posted 23 August 2013 - 12:47 PM

Gamescon preview of the hanger module
http://www.pcgames.d...Teil-1-1084900/

From the interview, sounds like the hanger module is coming next Thursday (Friday I guess for Aus).

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