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What are you playing at the moment?


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#781 Cybes

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Posted 09 June 2017 - 02:40 PM

Try going back and playing the original Quake without mods.  No mouse-look at all.


... Are you sure about that, smadge? Because I remember DOOM being the first to make use of mouse to steer your 'character' (POV, really - there was no character involved), and Quake came after that.

Edited by Cybes, 09 June 2017 - 02:40 PM.

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#782 Rybags

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Posted 09 June 2017 - 03:06 PM

Doom doesn't allow pitch control, if enemies are vertically above or below you, it just automatically aims without the viewport tilting (also remembering Doom wasn't in fact proper 3D but "2.5D" with it's kludge to allow differing floor heights).


Edited by Rybags, 09 June 2017 - 03:08 PM.


#783 Cybes

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Posted 09 June 2017 - 08:11 PM

Doom doesn't allow pitch control, if enemies are vertically above or below you, it just automatically aims without the viewport tilting (also remembering Doom wasn't in fact proper 3D but "2.5D" with it's kludge to allow differing floor heights).


Well, yeah - but allowing for the vertical axis being entirely illusory, 'mouselook' was firmly in place.

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#784 Rybags

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Posted 09 June 2017 - 08:53 PM

I don't have it installed... but fairly sure it was just a variable vertical viewpoint but always oriented parallel to the floor.



#785 @~thehung

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Posted 10 June 2017 - 05:22 PM

yep.  there was no mouse look in original DOOM.  a hacky form of mouse look did arrive with Heretic though (which used much the same engine)


no pung intended




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