* UPDATE ON PAGE 4 ABOUT HALF WAY DOWN* Still potentially room for 1 more if someone speaks up.
OK. So, I got my grubby mitts on the D&D Next starter kit. This is not the full blown release. This is like the "Sample pack". It's got a full adventure (Lvls 1 - 5). It's got pre-gen'd characters (I'll get to this in a moment). It's got basic rules.
Now, I'm looking for 5 players.
I'm going to throw 'experience out the window' in this one. It's open to all. So apply here. If you can give a quick "Days/times available + reason for wanting to play" I'll then choose players from that pool (Provided it's a pool and not a puddle. :P Losers can't be choosers sometimes).
I will request that people have their own dice. (Online rollers are available if you want to go that route).
I'm open to suggestions on how we 'chat' for the game. (Voice chat only. Typing is a pain in the arse. Been there, done that, never again)
The game will be 'narrative'. So no maps/minatures etc.
It will be honour based. I won't track your spells or hitpoints. That's up to you. But you only cheat yourself if you cheat.
The basic rules are available for download for free from WOTC. (It's a bit of a 'first ones free kid'. Premium content costs extra). I'm only going to allow "Freebie content" in this game. If you get your hands on a Players Handbook, you can't play warlock because it's Premium. Fighter, Cleric, Wizard, Rogue. Basic races. Basic starting rules. EDIT: http://dnd.wizards.c.....iendly)_0.pdf
I tend to favour "Rules as Written" but GM's decision is final. Sometimes "Intent of Rules" overrides.
I am not a malicious DM. I will tend to favour giving a chance rather than kill outright. But it will tend to be only 1 chance. If you blow it with a silly decision, roll a new character.
I am not a serious Role Player. If you want to Meta the entire game, go for it. If you want to be in character, go for it. But I do apply rules. eg. If you all brainstorm an idea which is quite brilliant, I might get the character with the highest intelligence roll a D20 to make a check against intelligence. If they fail, the character doesn't think of it and the party is barred from doing it. If they succeed, BAM. Go for it. Obvious ideas get low DC. Complex convoluted ideas with extra meta will have a high DC.
-edited with link to basic rules-
Edited by AccessDenied, 24 August 2014 - 02:27 PM.