I know this is a bit of a stretch, but I'm looking for some help with HLSL shaders.
I've got a game that was built in XNA 3.0.
At one point I ported it up to XNA 4.0, which broke the shaders I had in there, it wasn't too much of a problem so I ignored them.
Now I'm working on the game again with MonoGame and really want ot have some shaders in here.
Unfortunately it requires pixel shaders compiled to PS4 or PS5, and all I can find is information on PS2.
If someone could help or point me in the right direction of a good tutorial, or possibly even examples, that would be amazing!