Far Cry was a masterpiece. a well loved game, but still to my mind underrated. yes, the story and dressing were pure B-grade action movie trash. even so, gameplay gameplay gameplay! emergent gameplay. one of the first true FPS sandboxes, and the greatest of its time. the most memorable action sequences i found myself in were the result of freedom and happenstance, over and over again. god damn i love that game.
FC2 left a bad taste in my mouth, and i bailed early. i liked the grittier, more serious tone, but hated the awkward feeling weapons, bullet sponge enemies that couldnt be downed with a point blank headshot, repetive A-B fetch quests with goons respawning at every hard won checkpoint 5 seconds later. it was drudgery. i felt like i had been robbed of agency. this was not Far Cry! the new developers just didnt get it. i was so dirty on them i ignored FC3 for years.
Crysis, as much as it is a landmark, most of all for the graphics and destructable environs, it never reached the heights of Far Cry. it wasnt the evolution that Crytek had promised. i had a tonne of fun with the nanosuit for a time, but it was way more of a gimmick than it needed to be. the game just didnt create enough situations that necessitated tactical choices with the suit. worst of all the 'open world' felt inexplicably cramped and this only increased as the story descended further and into linearity and boring as hell firefights with glowing squids.
FC4 is actually great game. i was pleased to find enough of the classic Far Cry freedom alive and well. the story arc wasnt bad either. i actually felt invested in the plight of the people. and a few of the highly scripted singular missions are very good. but for me its all about roaming around and taking down strongholds and fortresses. i am a) fascinated by AI behaviour and b) become obsessed with finding a perfect sequence for one-man-army glory against overwhelming odds that will work despite variables in behaviour.
it becomes like a puzzle. skulking around in the nearby hills spotting guards and their beats, a proximity mine at this entry point, then skirting the whole perimeter and another mine along the edge of a building to protect my six on my way in, a silent kill, a hidden body, a sniped alarm box, a lobbed grenade over there, then around that corner and a shotgun in the face for those two, and a final rush on the guy going for the other alarm. i savescum a bit in this respect but i also dont deny myself the fun of more messy victories. the best of both worlds is doing a bit of a recce but going in on instinct and getting it right on-the-fly, first time.
story aside, the sheer amount of incidental funny shit that can happen in this game with the physics and all those animals running around and vehicles and explosives is worth the price. airborne grenade-launching from a mini-chopper? yes please! then theres the massive map, varied terrain, and, of course, eye candy all round.
FC3...meh. finally got around to playing this last year. of course, it was always going to feel dated. the story is vapid SHITE that makes you dumber despite the creator's claimed aspirations of intelligent irony. all the things that are occasionally annoying about FC4 are all there too but sooo much worse — unskippable cutscenes with over-acted bad dialogue, retarded quicktime events, and the samey samey tedium of capturing towers to progress through the map. FC4, however, pretty much includes every thing that was good about FC3 and improves on it. to anyone, who has not played FC3, just skip it. imo there is no reason to play it at all.
looking forward to FC5. i expect it to suffer the same negatives as the last two, but as long as there is a similar amount of sandboxy goodness, bring it on.
Edited by @~thehung, 30 March 2018 - 12:43 PM.