Crysis 2, spectacular lighting, destructible buildings |
![]() ![]() |
Crysis 2, spectacular lighting, destructible buildings |
Jun 18 2010, 12:58 AM
Post
#1
|
|
|
Atomican Overlord ![]() |
Okay so someone was going to post about it eventually, Crysis 2 is coming to the consoles and the very skilled team at Crytek have done a bang up job from what we can see. I can't help think of Rage when I think of Crysis 2, their fidelity is freakishly good. I will say the lighting in Crysis is awesome, nooks and crannies seem to have an appropiate occlusion to them, bullets project light on the ground as they travel to a target, shadows elongate and skew as the source sails into the distance, it's a beautiful looking game and the textures look sharp even when you press up against the wall.
Which looks better I don't know but at least we can all agree they're stunning none the less. Gameplay demonstration with developer. http://www.fpstime.com/2010/06/crysis-2-8-...rough-gameplay/ EA keynote presentation http://www.youtube.com/watch?v=WWGrlI9kD0Y I know some in the PC crowd seem to be grumbling at Crysis 2, but I say stuff'em, thoughts? EDIT: Apparently it's open world and I'm glad they showed a console version and not the PC version. This post has been edited by King_TriTAN: Jun 18 2010, 01:00 AM |
|
|
|
Jun 18 2010, 01:05 AM
Post
#2
|
|
|
Hero Titan ![]() |
Grumbling? Whys that?
This version of Crysis actually looks good. -------------------- My Rig: ASUS P67 Sabretooth | i5 2500k @ 4.6ghz w/ Corsair H80 | 8gb G.Skill Ripjaw-X 1866mhz | 2x7950 @ 1000mhz CrossfireX| NZXT Phantom | Corsair HX850
|
|
|
|
Jun 18 2010, 08:26 AM
Post
#3
|
|
|
Atomican Overlord ![]() |
Grumbling? Whys that? This version of Crysis actually looks good. Just the usual, they consolized the thing, it looks worse then the original, we hate dark brown cities. It appears to be vicious gameplay in a sprawling city with beautiful lighting effects. This post has been edited by King_TriTAN: Jun 18 2010, 12:27 PM |
|
|
|
Jun 18 2010, 11:20 AM
Post
#4
|
|
|
Hero Titan ![]() |
First of All, Crysis already was consolised, it supports the 360 control too :)
Second of all, It looks exactly the same as the first, though it should run better as it doesn't use dynamic lighting anymore. This post has been edited by nukejockey: Jun 18 2010, 11:26 AM -------------------- My Rig: ASUS P67 Sabretooth | i5 2500k @ 4.6ghz w/ Corsair H80 | 8gb G.Skill Ripjaw-X 1866mhz | 2x7950 @ 1000mhz CrossfireX| NZXT Phantom | Corsair HX850
|
|
|
|
Jun 18 2010, 12:26 PM
Post
#5
|
|
|
Atomican Overlord ![]() |
First of All, Crysis already was consolised, it supports the 360 control too :) Second of all, It looks exactly the same as the first, though it should run better as it doesn't use dynamic lighting anymore. That's what I think but I think they used forward lighting which is dynamic lighting and a deferred lighting technique together? Forward lighting is calculated sooner within the pipeline producing more accurate occlusion but is computationally more expensive where as differed lighting has the lighting information reserved for later so calculating the light is done in a different place within the rendering pipeline and is therefore faster but you lose accuracy because of the way you order the rendering. I'll have to research it again to make sure but I know I got something wrong there but the technique is first for a video game. This post has been edited by King_TriTAN: Jun 18 2010, 12:43 PM |
|
|
|
Jun 18 2010, 12:29 PM
Post
#6
|
|
|
Hero Titan ![]() |
First of All, Crysis already was consolised, it supports the 360 control too :) Second of all, It looks exactly the same as the first, though it should run better as it doesn't use dynamic lighting anymore. That's what I think but the lighting looks sublime in number 2. Yeah it does, you don't need dynamic lighting on everything. You think about how big the maps were on Crysis and the amount of different objects on the maps, People, Cars, Trees, Shrubs, Grass, Huts etc. With like 16 different things on screen doing dynamic lighting all at once, it just killed the framerate. However I'm fairly sure Crysis 2 is using a method called Deferred Lighting which allows them to have literally hundreds of light sources on screen at once without making the GPU scream in pain. So new engine improvements crossed with open world New York, fuck yeah I'm looking forward to this. -------------------- My Rig: ASUS P67 Sabretooth | i5 2500k @ 4.6ghz w/ Corsair H80 | 8gb G.Skill Ripjaw-X 1866mhz | 2x7950 @ 1000mhz CrossfireX| NZXT Phantom | Corsair HX850
|
|
|
|
Jun 18 2010, 12:48 PM
Post
#7
|
|
|
Atomican Overlord ![]() |
First of All, Crysis already was consolised, it supports the 360 control too :) Second of all, It looks exactly the same as the first, though it should run better as it doesn't use dynamic lighting anymore. That's what I think but the lighting looks sublime in number 2. Yeah it does, you don't need dynamic lighting on everything. You think about how big the maps were on Crysis and the amount of different objects on the maps, People, Cars, Trees, Shrubs, Grass, Huts etc. With like 16 different things on screen doing dynamic lighting all at once, it just killed the framerate. However I'm fairly sure Crysis 2 is using a method called Deferred Lighting which allows them to have literally hundreds of light sources on screen at once without making the GPU scream in pain. So new engine improvements crossed with open world New York, fuck yeah I'm looking forward to this. From what I understand is they use both, deferred light is faster but you no longer have the information to draw occlusion correctly, they use forward lighting for NPC's and defered lighting for the environments? But even the miscellaneous environments look well lit. |
|
|
|
Jun 18 2010, 12:56 PM
Post
#8
|
|
|
Atomican Overlord ![]() |
I don't have a problem with graphics in this game because all of Crysis's beautiful environments couldn't make me like the game, I tried so hard to like Crysis but I couldn't.. It wasn't the engine or the graphics it was the game play and the story, there was nothing intrinsically wrong with it but there was nothing special about it either and it felt, to me at least, boring and bland and uninspiring..
So for Crysis 2 I hope they address that and that the city makes for a more interesting FPS playground and they have a more inspiring approach to game play as a way of exploring the narrative of the game. Graphics alone cant make a game, so the opposite is true loosing some quality shouldn't negatively impact on the game if they do the rest of it right. -------------------- I won't bow to something that I've never seen.
I can't believe in something that doesn't believe in me. I'm not Blood of Your Blood. I'm no son of your God. I've no faith in your fate. Still I find salvation. - FFDP |
|
|
|
Jun 19 2010, 10:07 PM
Post
#9
|
|
|
Atomican Overlord ![]() |
IGN interview including gameplay footage of the same sequence played differently, you can watch it in 720p,
http://www.youtube.com/watch?v=ZeCgUzLzrZo Lighting is top notch. |
|
|
|
Jun 19 2010, 11:43 PM
Post
#10
|
|
|
Atomican Primarch ![]() |
of course they would show the lowest common denominator, there's no point in showing off a Porsche and then selling a Prius.
look any review that gives this game a 10/10 or even 9/10 is a fucking joke, there is no way that the game will excel in any way apart from looking the best it can be with the hardware its running on. just saying. |
|
|
|
Jun 20 2010, 01:07 AM
Post
#11
|
|
|
Atomican Overlord ![]() |
look any review that gives this game a 10/10 or even 9/10 is a fucking joke, there is no way that the game will excel in any way apart from looking the best it can be with the hardware its running on. So I assume you came to that conclusion as you played the game for yourself? This post has been edited by King_TriTAN: Jun 20 2010, 01:11 AM |
|
|
|
Jun 20 2010, 01:12 AM
Post
#12
|
|
|
Atomican Primarch ![]() |
Crysis 1 had a very poor story Crysis 2 follows that same poor story, you do the maths
but i will add the fact that added a cover mode for the consoles is interesting, I'm surprised that other games don't do this any more on the fly remapping of button layouts is something that consoles can only benefit form. that's if you can freely remap what is all ready there. This post has been edited by Darkmatter: Jun 20 2010, 01:21 AM |
|
|
|
Jun 20 2010, 01:24 AM
Post
#13
|
|
|
Mod Hero ![]() |
I enjoyed the original Crysis. You don't need a solid story line for solid fun.
-------------------- "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
|
|
|
|
Jun 20 2010, 01:32 AM
Post
#14
|
|
|
Hero Titan ![]() |
Yeah, Crysis can be alot of fun, there are literally hundreds of different ways to approach situations.
I guess the fun is what you make it. If you go in expecting to play it like a straight shooter, it gets boring very quick. If you go in and do whatever the hell you want, it can be alot of fun. -------------------- My Rig: ASUS P67 Sabretooth | i5 2500k @ 4.6ghz w/ Corsair H80 | 8gb G.Skill Ripjaw-X 1866mhz | 2x7950 @ 1000mhz CrossfireX| NZXT Phantom | Corsair HX850
|
|
|
|
Jun 20 2010, 01:33 AM
Post
#15
|
|
|
Atomican Overlord ![]() |
Crysis 1 had a very poor story Crysis 2 follows that same poor story, you do the maths What I do know is that it's a sequel based a few years after the original with a sandbox setting, video games sequels tend to do better then their originals and until it's realesed your criticisms about the story have little merit. This post has been edited by King_TriTAN: Jun 20 2010, 01:36 AM |
|
|
|
Jun 20 2010, 01:12 PM
Post
#16
|
|
|
Atomican Overlord ![]() |
Sure that's another aspect, game play mechanics, but the graphics really have little to do with that which was sort of my point. Which was graphics wont make or break this game.
I also found that stealth wasn't great in this game you could exploit enemy Ai easily and if you wanted to jungle crawl the jungle worked against you so often I would find my own sight obscured by leaves etc. but the enemy being able to see me perfectly from absurd range.. -------------------- I won't bow to something that I've never seen.
I can't believe in something that doesn't believe in me. I'm not Blood of Your Blood. I'm no son of your God. I've no faith in your fate. Still I find salvation. - FFDP |
|
|
|
Jun 21 2010, 11:13 AM
Post
#17
|
|
|
Atomican Journeyman |
Was Crysis 2 being placed in New York a smart idea in the long run? Like i have read somebody else saying that losing the jungle/island environment of the first game we do not get to see the awesome textures of all the water, trees and sand. And some are suggesting that we lose the amount of exploration we had available to us in the 1st game because of this one being based in NYC.
That being said the game looks like its going to be another crytek hardware cruncher, the first Crysis is still the pinnacle for graphics in PC gaming and Crysis 2 looks to have made an improvement on that so i am fairly impressed. And the adoption of further involving a storyline sounds like a promising development, wonder what its going to be about? Graphics are not everything though lets hope that the gameplay itself is up to usual high standards set by crytek and EA. And lets hope they fix that glitch of the enemy being able to see you from half a km away cause god dam that was frustrating. And some more work on the cover/stealth system would be a very nice addition to make to Crysis 2 as well. -------------------- signature haha lol
|
|
|
|
Jun 22 2010, 04:14 PM
Post
#18
|
|
|
Atomican Primarch ![]() |
actually it will be quite the opposite with Crysis 2 building are easier to light, texture and build.
We know how light is affected through, on and around glass making it easier to bake any effects around this. Applying building cast larger more solid shadow's and will hide any need to render shadows of objects that are within these shadow's from a globle lighting position, and any lighting done on the fly either by explosions and other particle effect are short term and often low quality since the user barely sees them but would notice them if they weren't there at all. Animation side of things no swaying trees less moving shadows to deal with. all in all the only reason to go into a city sprawl is to bring Crysis to consoles. this is the best video to explain why. http://www.youtube.com/watch?v=2WJG14uLA3k and here are some images of what the Cry2 engine can do still. http://media.photobucket.com/image/photore...otos/Crysis.jpg http://www.facepunch.com/showthread.php?t=714112 now it uses the Cry2 engine on PC in comparison to the Cry3 engine on console since there is no Cry3 example for PC yet, I'm hear late July /August for that. |
|
|
|
Jun 25 2010, 11:43 AM
Post
#19
|
|
|
Atomican Overlord ![]() |
There's no way that's real time though, why not release gameplay footage as well.
|
|
|
|
Jun 25 2010, 05:09 PM
Post
#20
|
|
|
Atomican Primarch ![]() |
http://www.youtube.com/watch?v=c9eKF-y9IPI
just tube crysis photo realistic and look around for your self |
|
|
|
![]() ![]() |
| Lo-Fi Version | Time is now: 26th May 2013 - 11:52 AM |