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NukeJockey
So as not to fuck up the other Portal 2 thread with spoilers (I know we can hide them, but people may still look at them if they don't know what the spoiler is regarding) I thought I'd start this thread, where we can openly discuss Portal 2, our fave moments, characters, lines etc. Without spoiler tags.

Anyway, I finished it in around 6-7 hours, loved every second of it.

From the very start I absolutely loved Wheatley, fantastic character with great voice acting. Seriously the pom accent just cracks me up. Even when he goes evil with power he was still funny. And GladOS ofcourse, she was as funny as ever. Taunting me the whole way through the 19 tests she administered before wheatley and I swapped her over.

I cracked up when I found her in a birds nest later on too.

The scale of levels was superb, some of those massive underground scenes were fantastic and made it really challenging in a few spots with portal placement, its hard to find a speck of white in a massive room of black, surprisingly.

The puzzles were great fun, my favourite was the gel puzzle where you had to paint a runway with the acceleration gel, then jump with the bouncy stuff into a portal, out an angled portal, onto another bouncy gel pad and then another and finally over a massive abyss. Just came together so well.

Graphically, Source is starting to look a little old, but it still holds up okay with some pretty decent textures and some really fantastic animations. When things were smashing (Like when Wheatley decides to merge 2 incompatible test areas XD) and when walls and floors were moving, it just looked great. The game was very polished.


Did anyone notice the robot, looked alot like P-Body or whatever his name is from Co-Op. He appeared for about 5 seconds, in Chapter 8 Test 15 (the one where you need to slide across the good, up a ramp and across a pit of water into the vortex thing to get to the exit) he comes out of the exit door, turns around and walks back in. I get the feeling that may happen in coop perhaps? Guess we'll find out.

What did ya'll think of the song in the credits? I quite enjoyed it, ofcourse it was never going to match up to Still Alive, but only because Still Alive was so fresh and new when it came out.

Anyway, I'd give this a 10/10 for sure. Its rare to see this much polish in a newly released game and it just goes to show how much love Valve put into all their titles.
GoFaster
It certainly was one of the best games I've played in a long time everything just seemed to come together, and some of the more open level just made me go wow.
I loved the new gels that they introduced, it made some of the puzzles a tonne of fun especially the one you mentioned.
My only issue with Portal 2 was how ridiculously easy the final boss battle was, After I burst the white gel pipe I literally stood still just behind a portal and Wheatley just lobbed bombs through it and at himself, was a bit of a let down compared to the original GLADoS battle.

Did any one find anything interesting in any of the hidden rooms?, all I found were some drawings with nothing interesting in them.
ArcaneMagik
Best Wheatley line for me was the "I am certain it's this way" as he disappears down a corner only to reappear with perfect comic timing and tone with "No it wasn't."

A simple joke, but perfectly executed.

I loved the Old Aperture science areas, such a cavernous space. Really gave you a feel of how massive the complex is if this is just disused space. I didn't get that sense of overwhelming scale in the first portal.

This is a good sequel. I did not feel let down at all after playing it.

As soon as the roof was ripped away and the moon was visible, Cave's words about it being crushed up moon rocks in the conversion gel just clicked. The shot itself was rewarding, with almost cartoonish effect.

This game is just soaked in good fun.


The fat turret that sings at the end and the 4 singing turrets in one secret room. The fat turret also appears in a few other places. Caught it passing through a tube.

Would have loved to see the animal king in game somewhere. Maybe in Co-op.
NukeJockey
Yeah the only time I saw the animal king (other than being introduced to him in one of the test chambers) was in the ending video.

When Wheatley first decides to leave his track and he asks you to catch him, I was too busy pissing myself laughing to actually try and catch him. A robot that acts so much like a human is so damn funny.

I reloaded it and tried to catch him 2nd time around, no luck. I laughed when he mentioned it at the end. "You couldn't even catch me! Didn't even try..." :(
sillysam
Just finished single player, absolutely brilliant.

Only gripe is the loading screens...It's literally one every 5 minutes.

Breaks immersion quite a bit, especially during the escape from GLaDOS, totally killed the mood when you're trying to escape from an murderous AI.
ArcaneMagik
Loved the Senate hearing on missing astronauts comment, after you just left a testing section which used Astronauts as test subjects.

I haven't laughed so hard at a game in ages.

GlaDOS was such a passive aggressive bitch at the start. Poor Chell getting picked on about being fat and being an orphan.
NukeJockey
GladOS even mentions Chell being fat in the song at the end! The nerve of her! :P

GoFaster
The humour in it was great, One of the best lines was from GLaDOS describing Wheatley as the product of the greatest scientific minds coming together to create the stupidest moron they could.
smadge1
ok, I finished it, I wanna run through it again.

I took nearly 100 screenshots from where the potato batteries appeared, I wish I had started earlier.

The size of the facility is astounding, and even more astounding that it's completely underground, and all the old testing chambers were still there. I loved how the facility, the signs, the objects all changed as they progressed.



QUOTE (ArcaneMagik @ Apr 19 2011, 11:51 PM) *
As soon as the roof was ripped away and the moon was visible, Cave's words about it being crushed up moon rocks in the conversion gel just clicked. The shot itself was rewarding, with almost cartoonish effect.


gah, the view was centred on the hole in the ceiling with the moon, and I just shot at the moon out of frustration.
GoFaster
QUOTE (smadge1 @ Apr 20 2011, 02:52 AM) *
QUOTE (ArcaneMagik @ Apr 19 2011, 11:51 PM) *
As soon as the roof was ripped away and the moon was visible, Cave's words about it being crushed up moon rocks in the conversion gel just clicked. The shot itself was rewarding, with almost cartoonish effect.


gah, the view was centred on the hole in the ceiling with the moon, and I just shot at the moon out of frustration.


lol, so did I, Either the view was locked or very limited and I couldn't see anything to open a portal on so I went 'ahhh fuck you, I'll just shot the moon then...."
Ihsan
It was a little lame that the view was all but locked to the moon. If the roof ripping away wasn't a big enough hint they'd already spent the entire game beating it into you. The moon clock near the start, the hidden radio signal, the welcome to astronauts speech, missing astronaut senate inquiry etc etc. I suppose though, they did release it on console as well to start with and we all know those people have more in common with Wheatley then Glados...

I'm not sure who managed to steal the spotlight more for me, Johnson and Wheately both had some very brilliant moments.

My only gripe, I guess, would be that none of the tests were solvable in the same style as the first Portals minimum step challenges. You were walking everywhere rather then bouncing around an entire stage with portals.

NukeJockey
QUOTE (Ihsan @ Apr 20 2011, 09:18 PM) *
It was a little lame that the view was all but locked to the moon. If the roof ripping away wasn't a big enough hint they'd already spent the entire game beating it into you. The moon clock near the start, the hidden radio signal, the welcome to astronauts speech, missing astronaut senate inquiry etc etc. I suppose though, they did release it on console as well to start with and we all know those people have more in common with Wheatley then Glados...

I'm not sure who managed to steal the spotlight more for me, Johnson and Wheately both had some very brilliant moments.

My only gripe, I guess, would be that none of the tests were solvable in the same style as the first Portals minimum step challenges. You were walking everywhere rather then bouncing around an entire stage with portals.


I kind of enjoyed the more logical puzzles rather than the skill based puzzles. But each to their own, Its a legitimate complaint and I'm sure there are many people out there who enjoyed that style of portal gameplay too.
smadge1
Dasa
in portal there was often a few ways to complete a puzzle
it would be interesting to know what maps in portal 2 can be done multiple ways
i know there was a coop map that seemed like we did it the wrong way by jumping over a wall using a button
viremia
Using the vacuum of space was always one thing I would have tried IRL if I had a portal gun.
So glad they used it in the game!
Count
Did anyone else notice on the giant potato that Wheatley comments "At least you won't get hungry" on, was signed Chell?

I loved all the fat comments, "I'd like to take a moment to congratulate you, most people leave long-term hibernation terribly malnourished yet you managed to pack on a few pounds".

And all the vitrified test chambers and Cave Johnson in general "you may have noticed if you injured yourself during these tests that you may be bleeding gasoline. That's ok, we've been shooting an invisible laser at you to turn blood into gasoline, all that means is it's working", lol.

Nice HL2 reference there too with the Borealis and ship overboard (The empty drydock the ship vanished from).

I am kinda upset Wheatley won't reappear in the future games though, he was pretty awesome as a pro AND antagonist (Although i guess he really was an anti-hero the whole time).

Secrets, Secrets....
Turret Choir...
A Ratman's lair you use a radio on for the final hidden transmission...

didn't find that much else really.

And YES, that was P-body you saw, it ties into the co op campaign, Wheatley is running the co-op campaign originally and that is one of the events that happens there, in co-op, you actually see Chell across the canyon if you're slow enough and not crushed by Wheatley's stupidity with the test chambers.
NukeJockey
QUOTE (Count @ Apr 21 2011, 09:25 AM) *
And YES, that was P-body you saw, it ties into the co op campaign, Wheatley is running the co-op campaign originally and that is one of the events that happens there, in co-op, you actually see Chell across the canyon if you're slow enough and not crushed by Wheatley's stupidity with the test chambers.


Which co-op level do you see Chell in?
Morgoth
I saw Pbody in the chamber where you run slide off the ramp through the air into a floating tube (not very descriptive I know)
SquallStrife
ARnghghhghg I want to play it!!!

But I don't want to pay $50 for it... How long before it's <$20 you reckon?
NukeJockey
QUOTE (Morgoth @ Apr 21 2011, 10:17 AM) *
I saw Pbody in the chamber where you run slide off the ramp through the air into a floating tube (not very descriptive I know)


Pretty sure thats test 15/19 towards the end of the game, same place I saw him.

QUOTE (NukeJockey @ Apr 19 2011, 11:24 PM) *
Did anyone notice the robot, looked alot like P-Body or whatever his name is from Co-Op. He appeared for about 5 seconds, in Chapter 8 Test 15 (the one where you need to slide across the good, up a ramp and across a pit of water into the vortex thing to get to the exit) he comes out of the exit door, turns around and walks back in. I get the feeling that may happen in coop perhaps? Guess we'll find out.

Morgoth
QUOTE (SquallStrife @ Apr 21 2011, 10:20 AM) *
ARnghghhghg I want to play it!!!

But I don't want to pay $50 for it... How long before it's <$20 you reckon?


you can pay alot more for alot worse games.

Price is reasonable to me
NukeJockey
Good quite probably meant floor, I think I may have been tired when I posted that :P
SquallStrife
QUOTE (Morgoth @ Apr 21 2011, 10:40 AM) *
QUOTE (SquallStrife @ Apr 21 2011, 10:20 AM) *
ARnghghhghg I want to play it!!!

But I don't want to pay $50 for it... How long before it's <$20 you reckon?


you can pay alot more for alot worse games.

Price is reasonable to me


I don't think the price is unreasonable, I just don't have $50 at the moment!! D:
gunny
Why am i reading this ...
Courier delivered it at 8.15 am. due to preloaded files was ready to 5 4 3 2 1
Stopped at 12 for food.
Now I'm here reading this, better get back to it.

First Impression. After playing Portal 1 four times through on different spec'd pc's I am liking not loving this game. Hope it starts to have some more challenging test chambers soon. Just did 1st companion cube level and achievement for such more difficult getting cube up to top than I thought, needed to crouch DOAH
nesquick
QUOTE (gunny @ Apr 21 2011, 11:26 AM) *
First Impression. After playing Portal 1 four times through on different spec'd pc's I am liking not loving this game. Hope it starts to have some more challenging test chambers soon. Just did 1st companion cube level and achievement for such more difficult getting cube up to top than I thought, needed to crouch DOAH

The cubes hardly do anything in this game.

certainly not like the companion cubes in portal 1 though.
NukeJockey
The levels were a little inconsistent I thought and while I didn't mind it, it makes me wonder why they put so much emphasis on lasers when theyre barely in the test chambers towards the end of the game. Plenty of Goo and the moonbeam things, but fuck all lasers.
nesquick
QUOTE (NukeJockey @ Apr 21 2011, 01:37 PM) *
The levels were a little inconsistent I thought and while I didn't mind it, it makes me wonder why they put so much emphasis on lasers when theyre barely in the test chambers towards the end of the game. Plenty of Goo and the moonbeam things, but fuck all lasers.

was always fun to use them to burn the turrets though.
NukeJockey
Theres an awesome Co-op level where you have to kill some turrets with a laser, good fun.
hectorbustnuts


Just finished it then.

I'm going to flat out say...couldn't stand Wheatley. A poor-man's Ricky Gervais...and Ricky Gervais sucks donkey dicks.

Apart from that...awesome story-telling. Great level designs...although I feel it's been designed around the speed-limitations of a console controller. Each puzzle had a very deliberate feel about it...especially in the "old" test chamber areas (where Cave is on the speaker). To say the place is all destroyed, the convenient placements of portal-surfaces and goo-tubes all felt a bit...forced.

Too, a shame that there's no extra challenge rooms. I assume they'll be DLC or modded in at some stage, but it's a shame there's no addition single-player stuff outside of the main campaign.

Got to say, that the Source engine is STILL one of the sexiest looking engines around. What a great game to look at.

ound the ending a bit weak. Not BAD, but...weak. At the end of "Portal", there was the distinct knowledge there'd eventually be a sequel. Not so with this one. It felt like an ending...the door slamming you out of the Portal-world.

I think overall, it felt a bit too much like the dev team tried a bit too hard to get lightning to strike twice.

Overall...LOVED it while I was playing it...LIKED it once I'd finished.

Must get myself a mic so I can rip it up in co-op, now.

Count
QUOTE (hectorbustnuts @ Apr 21 2011, 02:14 PM) *
found the ending a bit weak. Not BAD, but...weak. At the end of "Portal", there was the distinct knowledge there'd eventually be a sequel. Not so with this one. It felt like an ending...the door slamming you out of the Portal-world.

I think overall, it felt a bit too much like the dev team tried a bit too hard to get lightning to strike twice.



I have to disagree there, the co-op campaign (which is technically part 2 of the main story) reveals the giant sequel hook of an entire previously-inaccssible room of thousands of LIVING humans in cryosleep. It looks to me that they were using 2 to pass Chell off to the bots, and in the eventual 3 they'll probably pass the bots off to a new human PC (or have another concurrent run). I'd definitely say Chell's story is ending though, and being 200 years after the resonance cascade, without a toxic atmosphere up there, we have a pretty big spoiler about HL2:E3 too...
Ihsan
QUOTE (NukeJockey @ Apr 21 2011, 12:24 AM) *
I kind of enjoyed the more logical puzzles rather than the skill based puzzles. But each to their own, Its a legitimate complaint and I'm sure there are many people out there who enjoyed that style of portal gameplay too.


I think Dasa manged to work out more what was annoying me.

QUOTE (Dasa @ Apr 21 2011, 08:46 AM) *
in portal there was often a few ways to complete a puzzle


Sure, there was a few skill based puzzles in the first game, but a lot of the time there was usually another way around it. Or if it was something like a five step puzzle there would be some way to do it in three. There (felt) was a lot more freedom in how to solve the puzzles. Perhaps a lot of the freedom in the second one is lost since you spend so much of the game running around in areas where the portal gun doesn't work.
smadge1
Have to go back in and take a closer look at this one, if it is Chell's

http://cloud.steampowered.com/ugc/55978049...88C0B6C0623703/
Ihsan
QUOTE (smadge1 @ Apr 21 2011, 05:59 PM) *
Have to go back in and take a closer look at this one, if it is Chell's

http://cloud.steampowered.com/ugc/55978049...88C0B6C0623703/


It had on it from memory something like Chell [Redacted] and said something about it using a special ingredient from her Dad's work. I half expected the facility to be running off that potato.

The 'Bring your daughter to work' day was also the day GLaDOS was switched on wasn't it?
Disco
Oh, now I need to go see peabody in test #15 :P

In the early set of test chambers there's a "Turret Choir" practising for the ending song. In the test chamber where you get to burn the turrets with lasers for the first time - I think it's #16 in GlaDOS's set of tests at the start.

Spoiler for exact location:
You need to destroy the turret hiding in the vent near the door.


Also, in the final boss battle, stand around and listen to the other spheres talk before sticking them on (you can wait for each countdown to get to the last second - the clock resets each time). The second sphere is absolute gold.

Oh, on the final boss battle part, I'm still confused. The roof breaks, and you can see the moon - but then you need to hop on an elevator that takes you . . . . how far up . . . . to reach the ground again.

I'm inclined to just treat the ending video as non-canon for sanity sake. (I mean, both because of the strange elevator discrepancy, and because of the enormous, leopard printed, bass singing, turret king)
Ihsan
QUOTE (Disco @ Apr 21 2011, 08:13 PM) *
Oh, now I need to go see peabody in test #15 :P

In the early set of test chambers there's a "Turret Choir" practising for the ending song. In the test chamber where you get to burn the turrets with lasers for the first time - I think it's #16 in GlaDOS's set of tests at the start.

Spoiler for exact location:
You need to destroy the turret hiding in the vent near the door.


Also, in the final boss battle, stand around and listen to the other spheres talk before sticking them on (you can wait for each countdown to get to the last second - the clock resets each time). The second sphere is absolute gold.

Oh, on the final boss battle part, I'm still confused. The roof breaks, and you can see the moon - but then you need to hop on an elevator that takes you . . . . how far up . . . . to reach the ground again.

I'm inclined to just treat the ending video as non-canon for sanity sake. (I mean, both because of the strange elevator discrepancy, and because of the enormous, leopard printed, bass singing, turret king)


You're either supposed to put it down to GLaDOS/Wheately being able to move the facility around or just ignore it altogether. Probably the later since when you first start GLaDOS back up she appears to be on the surface and plugged into everything and yet you destroyed her several stories down at the end of the first game. It'd also probably make more sense if the facility went down with the older stuff being built at the top rather then the very bottom.
Disco
Even in Portal 1, I assumed GlaDOS was somewhere near the top, considering she explodes and bits and pieces (including you) go flying up and land on the ground outside.

And yes, while it generally makes sense to build your facility downwards, I'm not sure Cave Johnson strikes me as a guy who does things the normal way . . . ever.

Edit: and yes, according to the text released about a year ago, GlaDOS was activated on Bring Your Daughter to Work Day - but I'm not sure that info about Aperture is correct still (I did the developer commentary, and it sounds like the GlaDOS origin story came in more because they were using Ellen McLain for Caroline's voice rather than hiring someone else to do vocal sparring with Cave Johnson, and it went from there).
Antraman
Finished it tonight also, and loved it. I didn't find it as difficult as the first, as I died nowhere near as much as I did with Portal 1. I did get the impression is was made 'slightly' easier for a wider and perhaps not so puzzlle-solving oriented audience...

The new movement gels made up for that though. Who else here spent almost an hour painting the whole Portal Paste Pump room completely white with the portal paste? That was such a cool effect, and portalling gel all over the place, plopping on walls and ground never got old.

In regards to funny comments, there were so many. I like the test turrets when they were shooting the human dummy....the black ones always had funny lines....after misfing "I always shoot blanks" lol.

I found 2 secret rooms, places with drawings on the walls. The vent with all the mugs on the floor...and I forget the other one. I'll have to play through it again.

Who read the Portal Comic in the extras? I was struck by the awesomeness of the pastel drawing of Chell.



I thought she looked beautiful, and then I noticed in the credits that the character model of Chell was one Alesia Glidewell...



...who specialises in motion capture acting for video games, some voice acting, and now the face of Chell. Very nice...
sora3
Finished it quite some time ago. I thought shooting the moon was just plain hilarious. I was like 'Screw you Wheatley, eat space!' then bam.

There were a couple of Easter eggs throughout the game, especially that portrait. But I wasn't expecting the sentry guns to do a full Italian opera encore. It was a bit sad but immensely touching to see something like this. Valve really hits the high notes when it comes to endings...
smadge1
I think Wheatly says something along the lines of "Take one last look at your precious human moon, because it cannot help you now."
Ghost05
Good game, everything was going great until I reached the end boss.

I must have tried 20 or so times to figure out how to kill him. I could not get the tube to break so I had to go to youtube. I only wanted to watch how to get the first hit in and then close the video down and go back to the game and do it all myself. Then I noticed on the video that the boss did not look the same as the boss I was fighting. My Boss had the blast shields up near the ceiling. This youtube video shows it, http://www.youtube.com/watch?v=Wm45wpj73IU.

Man that was really annoying. I was going crazy trying to figure out how to kill this thing that is supposed to be firing bombs but isn't. Still have not got past that point. Will start the chapter again I guess but I am drained right now.



smadge1
the ending of this one was not as difficult as the first, at least the ending of this one had defined portal areas, and I only used 2 of the elevated ones.
nesquick
QUOTE (Ghost05 @ Apr 23 2011, 12:46 PM) *
Good game, everything was going great until I reached the end boss.

I must have tried 20 or so times to figure out how to kill him. I could not get the tube to break so I had to go to youtube. I only wanted to watch how to get the first hit in and then close the video down and go back to the game and do it all myself. Then I noticed on the video that the boss did not look the same as the boss I was fighting. My Boss had the blast shields up near the ceiling. This youtube video shows it, http://www.youtube.com/watch?v=Wm45wpj73IU.

Man that was really annoying. I was going crazy trying to figure out how to kill this thing that is supposed to be firing bombs but isn't. Still have not got past that point. Will start the chapter again I guess but I am drained right now.

The boss fight is stupidly easy, only if your game was broken would one have trouble working out how to kill him in <10seconds
Dasa
coop end could have done with a boss fight
could make for a good dlc just add a few more flexible and challenging coop levels ending in a hardish boss fight
NukeJockey
I don't think the wheatley boss fight was any easier than the glados boss fight in portal, they're almost idental, except glados' room had more places to stick portals.
nesquick
QUOTE (NukeJockey @ Apr 23 2011, 06:57 PM) *
I don't think the wheatley boss fight was any easier than the glados boss fight in portal, they're almost idental, except glados' room had more places to stick portals.

But it felt like there was more ways to approach the whole killing glados thing, not to mention the arena was much larger and you had to traverse the distance to dump each core into that fire pit in quiet a short time.
smadge1
mind you, I thought the singleplayer campaign was huge, but then the co-op campaign was almost as massive. Valve definitely put a lot of work into this game. it's worth the $50 price tag they put on it, as long as you play the co-op.

They better make good on their promise of DLC
nobody813
I liked it, finished it, so I can now read this thread :)

I'm a little, actually I don't even no the word :P, with getting DLC's

I like patches with free stuff. I didn't buy into TF2"s merchandise, or Portal 2's robot customisation
funky_monkey
loved it. some sections were a real brain scratch... but I didn't resort to youtube or google or anything. I completed it, along with some coop in 9 hrs. I got distracted early on by coop so that took a bit of time up...

best picture I found was this

http://steamcommunity.com/profiles/7656119...935194104406477



heaps sick. now to go and finish coop
TUALMASOK
On the surface issue, in Portal 1 when approaching GlaDOS, you can she that the room she is in is part of a larger, hollow shell. Not much light is visible at this point, but it seems to be a room within a room, but no indicator of proximity to the surface.

That chamber is quite "high" in the facility, but without a reference point to work from, we don't know how "deep" that is.

When you re-awaken her, the room has sunlight and vines growing in it.

Then when Wheatley lets you take the fall, what I can only presume to be several k's down, there are birds! One of them makes off with GlaDOS!

I don't get it...

And funky - What you need to do is shoot the portal so that the bombs now fly up at him from the bottom. It's a dynamic event, you will need to change the portal exit.
nesquick
QUOTE (TUALMASOK @ Apr 27 2011, 02:05 PM) *
I don't get it...

Its a game with singing turrets, whats there to get? just lol at the jokes, eg: I was lmao when I saw glados attached to that potato.
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