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neowulf

Atømican
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About neowulf

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  • Birthday 08/11/1978
  1. neowulf

    XCOM Enemy Unknown

    I think it's simply the nature of the game. You start off on the back foot, where your Rookie's can barely hit the wide side of a barn and go down to a single enemy salvo. I think the trick is, early on, rookies are cheap, so it's worth throwing a few of them away at the beginning to try and protect your "best and brightest". As you gain access to better tech, it becomes easier to bring a firepower advantage to the missions, but until then.. yeah.. it's pretty brutal.
  2. neowulf

    Guild Wars 2

    Well, you actually don't. That's kind of a left handed way to go about it. 1) The trading post (when it comes up) will have more than enough raw materials for purchase. People have been hording like crazy since launch, so I think the prices should be very reasonable initially. 2) Mobs frequently drop items which can be salvaged into Jute scraps.
  3. neowulf

    The Eugenics Thread

    Sadly, when I think of the kind of genetic therapy described by the OP, I can only see the HUGE potential for it's abuse. Gene targeted bio-warfare. Gene doping for soldiers/ athletes. Made to order offspring. Rogue species of organism, with disastrous effects on native ecosystems. Even if a given nation were to strictly regulate it's use, the technology involved would eventually get out. We only have to look at the proliferation of nuclear weaponry to understand that once the gene is out of hte bottle, there's no going back. Of course, I also believe that this kind of technology is well on the way to being realised, despite the huge risks involved.
  4. neowulf

    Guild Wars 2

    Well, GW1 wasn't really aimed at PVE, so a lot of the content is difficult / impossible to complete solo. Happy to be corrected by someone who's played more recently.
  5. neowulf

    Guild Wars 2

    Sea of Sorrows filled up within a couple of hours of the Beta event launching. The way overflow servers currently work, if you're not on your home instance, you can't PvP. So it's going to be counter productive to be on an over populated server, where you can't reliably get on. I'm hoping that the Aussie crowd gets organised and picks at least 3 servers as "Unofficial Australian" servers, to spread out the population a bit more.
  6. neowulf

    Diablo III

    It might be more "viable" to buy items, but is it really any more fun? If Diablo is ultimately a game about acquisition, doesn't just cherry picking upgrades off an AH completely defeat the purpose? What's the difference in just bringing up a console and using commands to conjure up what ever items I want for my char. True, there's a gold cost attached, but as soon as they start selling gold, that's going to go quickly out the window. You'll be able to buy millions of gold for dirt cheap, rendering it worthless. Then you use your millions to just buy the best gear in the game ... and... what? Quit?
  7. neowulf

    Diablo III

    I'm a little confused with some of the complaints about crafting. It's not "crafting" in the MMO sense. It's gambling from D2 with a new skin. In D2, you were basically offered up random item types, for stupid amounts of gold. Those items weren't even guaranteed to be rare. They could be blue, or even normal. You'd drop 120k gold, only to find it was a crappy item. That's why it was gambling. That said, you did have the chance to find some absolutely *amazing* items through gambling. I view crafting the same way, except with the added bonus of at least knowing *roughly* what to expect. If you decide to craft a rare shield, at least you're going to get a rare shield. It may not be the stats you're chasing, but at least you can throw it up on the AH and try make some cash back. It's suppose to be a money sink/alternate chance to acquire loot. I imagine crafting is going to wind up completely broken, once people start buying gold on the AH.
  8. neowulf

    Diablo III

    I think people have gotten it all backwards. Inferno isn't for farming. Hell IV - Inferno Act 1 is. Inferno is suppose to be OMGWTFBBQ hard. That's why it's inferno. If you're getting smashed in Inferno, you're not geared enough. Either head off to the AH to purchase some stuff, or put down your main and roll some alts until 1.03 comes along to improve the drop rates.
  9. neowulf

    Guild Wars 2

    A big concern I have is how they intend to manage abandonment of certain zones. Will dynamic events eventually spawn NPC's automatically to reset themselves. E.g. 1. A centaur leader spawns and immediately begins massing a force to attack a down. 2. Attack is launched, Event starts to protect a nearby town. 3. Event fails. Town is overrun and taken over by Centaurs. 4. [Time passes, no players come along to liberate the town] 5. NPC's spawn to take back the town. Fight ensues, town taken back. 6. Event 'resets'
  10. neowulf

    Diablo III

    Eh, still feel it's a complete cope out for some people. They've sunk over a 100 hours into the game, decided they "don't like it" and want their money back.
  11. neowulf

    Diablo III

    I'm sorry, didn't realise you'd actually tried to get your money back. Because a number of people on the official BNet forums already have.
  12. neowulf

    Diablo III

    Except the vast majority of the complaining is simply piss and wind. As a consumer, if you feel unhappy with the product, by all means, seek a refund. Blizzard have even outlined the steps through which you can request a full refund. The endless rant and raving isn't achieving anything. Blizzard knows there are issues. They are addressing them as quickly as possible. What they "should" have done is easy with hindsight. Then again, none of us know what the conversations inside of Blizzard were like. They wouldn't be the first developer bullied into launching before they were happy with the product. If their attempts to fix the issues aren't good enough, get your money back and walk away.
  13. neowulf

    Diablo III

    Eh, every Blizzard launch has been the same. They sold 6.5 million copies in the first week of sale. 6.. and a half... million. That's more than a lot of games manage in a lifetime. They simply didn't have enough infrastructure to deal the influx of players. Things keep breaking. Some of those things are simply out of your control. e.g. hardware values, etc. Others are to try and fix game breaking bugs that have only just been discovered now that 6.5 MILLION people are playing the game. I get that people are annoyed, I get that people want to vent. But seriously, we're not talking about not being able to access health care for your sick and dying child. Or having to walk 10km a day, to a well full of shitty, polluted water because it's better than dying of thirst. Seriously, talk about first world problems.
  14. neowulf

    Guild wars 2- The next bwe.

    Australian Time (Brisbane) 5:00am Saturday, 9th June -> 5:00pm Monday, 11th June (Public Hol) Wow, how lucky is that! No need to take leave woohoo! Tell me about it ;)
  15. neowulf

    Guild wars 2- The next bwe.

    Australian Time (Brisbane) 5:00am Saturday, 9th June -> 5:00pm Monday, 11th June (Public Hol)
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