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atosniper

Atomican
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Everything posted by atosniper

  1. atosniper

    Help me upgrade - CHEAP!

    Hmm dunno? >_> I live in Japan so prices are going to be different from Oz, but I suppose comparable in that things that are expensive in one place are the same in the other. As cheap as I can get while still being able to play the mentioned games? If a number is required, how about less than $500? I havent looked at prices for some time though, and that might be alot these days?
  2. atosniper

    Teach yourself programming in 10 years

    Okay, some new questions: How many languages on average does someone employed in the industry know? How many are they expected to know? For example, if you were hiring someone how many languages would you want to see on their resume (assuming they have at least the language that is the 'main' one for the job they apply for)? How do you keep up with the turnover of new languages? I studied Turbo Pascal back in uni, but that isnt used anymore. I have an older friend who was a fortran programmer back in the day, but he is now a maths teacher. He said once he got a bit older and got a family, responsibilities etc he just couldnt keep up with having to learn new languages so he could keep working in that field (he does enjoy teaching too, and is good at it so I'm being a little disingenuous if I suggest he took a teaching job because he couldnt take the computer industry). In ten years time, how will you feel if most of the languages you work with now are obsolete? When and how will you find the time and resources to both study the new languages and get the 10 years worth of experience you suggest with that new language, so you can remain employed?
  3. atosniper

    Rage 5 running 60FPS on Console

    Had a read through a couple of those 3 hour previews on various sites and watched a whole bunch of vids. Looks like alot of fun. PC version will also be moddable. I'm not sure it's sandbox though, but have to wait and see I suppose. Will probably make it a steam purchase as long as the steam version supports modding. Maybe wait 6 months or so after release to look at reviews and the inevitable steam sale >_>
  4. atosniper

    DOTA 2

    Sweet, I'll look out for you and come noob up your game lol :P
  5. atosniper

    Teach yourself programming in 10 years

    No, no experience at all in developing :) In fact, I have no formal computing qualifications. I dont work in that field, specifically, though, so dont need them I suppose. (I have taught myself html, and am working through python with Byte of Python and a couple of other online resources and the OReilly tome. I use various programs for my work, but certainly arent employed as a computer professional.) No, what I said was "I'd say 4-5 years for most people. Otoh, even with 10 years there are still people who dont know a bloody thing..." That is for MOST people 4-5 years is enough to master their field. However there are SOME people that take forever (longer than even 10 years). What I've written isnt contradictory, as you seem to be alluding (although I may have misunderstood you, please correct me if so). It would be contradictory if I had written say "4-5 years is enough, but 10 isnt." Your contention in your original post was 10 years to master any field, whether it is computing, weight lifting w/e. My contention is that less is enough for most people. The big problem we have though is that we have just gotten into a 'Yes, it is' <-> 'No, it isnt' type argument because we havent actually defined by what we mean as 'master'. That would be a daunting task indeed, as it would require writing a whole evaluation criterion for what went into making a 'master'. You've already described a few things you think make up a master programmer, for example. You'd have to make separate evaluation criterion for each job (or thing) that you wanted to measure. For example, what would be on the list for a master weight lifter? It would be so different from your master programmer that you would have almost no crossover, and therefore need separate criterion. Also, the weight lifter might require alot less time than the programmer to meet all the criteria. So the time it takes is also dependent upon the activity. It's often said that 10,000 hours makes you an expert at something. That roughly equates to 4-5 years, hence my comment using that timeframe. But as I say above it is entirely subjective on what the activity is and what you define as expert (or master or w/e). Interesting. I wonder how many people write down a language on their resume when they only know the basics. You mention in your OP that AI was your favourite subject, may I ask if you are still active in dealing with AI? It's something that greatly interests me too.
  6. So my yearly renewal is coming up for Norton. I'm wondering whether to renew or use AVG. I've used Norton for years. Since about 1999, without issue. I know many people bag it, but it's always worked perfectly fine for me, and never once in all that time given me a false positive, caused crashes, or any of the other related problems people claim. It should be noted that I've always bought my copies too, never pirated and used cracked copies. That said, I'm wondering if it's worth the price tag (not that the tag is outrageous). Are free virus scanners, like AVG, really just as good? Do they offer the same protection that Norton does? If so, why would one choose a paid scanner over a free one? I like to keep my machine clean. Along with Norton, I use MBAM, Spybot-Search & Destroy, Spyware Blaster, and CCleaner. I've never been infected with anything yet *touch wood* If it turns out AVG (or something similar) is just as good, I think I'll swap to the free version. Have at it!
  7. atosniper

    DOTA 2

    Sounds like they should just copy SC2s ranking system >_>
  8. atosniper

    Teach yourself programming in 10 years

    I think 10 years is vastly over estimating the timeframe required. I'd say 4-5 years for most people. Otoh, even with 10 years there are still people who dont know a bloody thing... As for the teach yourself guides specifically focusing on computing languages, I'd say the vast majority of people get them to learn the syntax basics so they can go from there. I doubt there'd be many people dumb enough to actually think working their way through one of those books would mean they've mastered it. Let me ask you a question regarding computer programming. At what point do you write a language down on your resume as known? Do you only write a language down after having spent 4 years at uni learning it? Do you write it down after you've read some books (maybe a teach yourself one :P) to self learn it? Do you write it down only after you've spent 10+ years learning it and working with it?
  9. atosniper

    Rage 5 running 60FPS on Console

    So Rage is due out beginning of October. Anyone thinking of getting it?
  10. atosniper

    Diablo III

    /Devil's Advocate again (coz I actually largely agree with you but it's interesting to see where this side leads) You're comparing unlike things when you compare a video game and houses. The case we are looking at here, in general, is rent vs own for video games. What does owning the game get you that renting it doesnt? It allows you to play it in perpetuity, if you so please. My contention though is that you wont. You'll buy the game, play it for a bit, then it will collect dust. The rent model offers a service that will allow everyone to play as much as they like, at no extra cost. If you're going to do exactly with the owner model as you would with the rent model, then what is the difference? What does the owner model offer above and beyond the rent model? /Devil's Advocate Exactly.
  11. atosniper

    Diablo III

    I agree with Neowulf. There's nothing fun about alot of the things from the past. The changes allow you to spend more time in game having fun, not pointlessly wasting time. Why anyone would want that is both masochistic and beyond my comprehension. /Devil's Advocate You are being overly melodramatic. Paraphrasing you, you are saying you dont want to pay to rent the game. That is, you can only play as long as Blizz lets you. You (I'm putting words in your mouth here, so please correct me if I'm wrong) want to pay for the game and have it as yours to play whenever you like, not reliant on Blizz. Well, things are changing and maybe have changed for good. In the past, you paid your monies, got your game, played it whenever you like, and kept it. However, how long did you really play the game for? How long did you keep the game before throwing it away? I played some awesome games 20 years ago, but I no longer play them, dont have any wish to play them, nor do I keep the old discs/boxes around to add to my already overextended clutter. Not to mention they wouldnt run on my systems these days. In fact, I probably only played them over the space of a year or two. The same goes for games I played ten years ago. Even games from the last few years fall into the same pattern. I have my original Crysis box sitting here next to me taking up space. I'm sorely tempted to throw it away. I dont play it anymore; havent played it for a few years; and know I wont ever play it again. So. Why not use the model Blizz is offering with D3? Why not pay $50-100, be able to access it whenever I want, and not have to worry about throwing away old boxes? Whenever I want...well, this is the important factor between the two models. Owning it (and assuming no drm) means you can play whenever you like not dependent upon any external support. Blizz model means their server needs to be up and running all the time for you to play whenever you like. With a company like Blizz I'm confident they'd support the game for a long life, longer than almost anyone will want to play for. Let's say they keep the servers running for 20 years, dont you think that will be long enough for just about anyone? Hell, even 10 years will be about enough for the vast majority of people. Of course, the client also needs internet access, but looking at that objectively it's not Blizz's responsibility to provide you with that. If you cant guarantee internet access then you shouldnt buy the game. It means you need to accept that mobile gaming might not be possible. However, the internet is pretty ubiquitous these days and only getting more so. In a few years, maybe even mobile plans will be as accessible as today's wired connections are. /Devil's Advocate Personally I'd like to have offline mode, as you and others have pointed out. I dont mind the 'rent' model though, because really it's not much different from what I do already, and Blizz is a company I can trust. Whereas another smaller company I'd be much more reluctant to support with such a model. I remember a year or two back some company pulling the plug on a game that had only seen one year. Sports game, I think it was. That imho is reprehensible behaviour, and why people probably get annoyed with the 'rent' model.
  12. atosniper

    DOTA 2

    Can DOTA2 be played by noobs? >_> I've never played it but I like the sound of it...I just downloaded HoN and played a couple of games. Fun, but not something I think I'd play more than once or twice a week, same with DOTA2. If my ranking was low, would I get to play with other low ranked people? I'm fine with that fwiw.
  13. atosniper

    StarCraft II: Wings of Liberty

    Cheers mate.
  14. atosniper

    StarCraft II: Wings of Liberty

    Ok, thanks. Probably a silly question but is the choice a permanent one, or do you get the choice each time you login? I expect it's the latter.
  15. atosniper

    Diablo III

    I said that about balance back here: See Post 116 of this thread And it's why I think items will not be all that high in price. Why pay 10s or 100s of dollars when Blizz can nerf your item whenever they like and you cant do anything. However, for a buck or two, people may be far more willing to take that gamble. After all it's not that much in comparison. As for market manipulation, it will be infinitely harder than WoW. I used to do this on my own WoW server and racked up a great sum of money. On an average WoW server there are only about 5000 players I believe, so with such a small population, market manipulation isnt all that difficult. Whereas there will only be one RMT auction house for D3 for the specific region (according to Blizz), so the population will potentially be millions. This makes market manipulation very, very difficult. Basically impossible for a single person. Certainly a group of people might form some kind of real life cartel to manipulate things. Nonetheless, market manipulation by a single person in such an environment would be very, very hard. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ MY OPINION (like anyone cares lol, anyway) IS THAT I DONT DISLIKE THE RMT. In fact, I kind of like it. I dont have a problem with the option being available (aside from my belief that it means no offline play which pisses me off). You dont have to use it. There are four main ways to get items. 1 - RMT; 2 - Normal ingame gold auction house; 3 - grind yourself; 4 - get given items by some kind soul. For me (and I expect many like me) option 1, using the RMT, is great. I dont have time to grind 10 hours for an item. So being able to spend a couple of bucks if I so choose means I can then spend my time ingame enjoying myself. I believe that option 2, the normal ingame gold auction house, will work well too. That is, you'll find many good items on there, not just crap. I think that the prices for items on the RMT will be low, as I state above. I think the market will probably not bear more than a dollar or two for almost all items, maybe a few dollars for the very best. As Blizz takes a cut at both ends, and as you will pay Blizz for listing whether you sell or not, it's a risk to list items. The profit will be small (and why I dont believe that people will be able to live their dreams as farmers :P). There will be people (many of them?) who wont even bother listing items on the RMT because of the small profit to risk factor. Instead they'll just list them on the normal ingame gold auction house. The other two options are self explanatory. My only concern with the RMT is that for me, at least, it kind of feels like the carrot has been made too easy to get. These games create a psychological effect of spending time to grind to try to get the item you want, providing replay value. Now I can just buy the item. However, as the game uses randomized dungeons and the like, I think it will still maintain a decent amount of replay value and allow me my fun. Quite right, sir. See above post.
  16. atosniper

    DOTA 2

    Any idea on price?
  17. atosniper

    StarCraft II: Wings of Liberty

    What's the deal with regioning for SC2? I never ended up buying it >_> I'm interested as Blizz say there will be regions for Diablo 3. If you buy the Southeast Asia vsn do you also get access to NA? How about if you buy the NA vsn, can you get access to SEA? Being in Japan and originally from Australia I want to play with my Aussie friends and it's the same timezone, but I also have alot of NA friends I'd like to play with.
  18. atosniper

    Diablo III

    I suppose so. I'm no expert on any of this so take what I say with a grain of salt. I just assumed the usual cycle of hack-fix-hack-fix etc would ensue, and having an offline component where more data is stored client side would make it easier. I hope you're right though, and Blizz does decide to have an offline component, because as I've said Diablo really is the perfect game that lends itself to playing on your laptop when mobile and away from the internetz. Be a shame to lose that.
  19. atosniper

    Diablo III

    Yes, but hacking using data stored client side which would be needed for offline mode would easily circumvent the ideas you've suggested. For example, you'd just hack the blunt sword of bruising slightly to be the uber sword of god mode and mark it as acquired through online play. Dont get me wrong, I also think the online mode will be hacked at least once and items duped and sold for cash. At least once. I'm not saying the AH wont work. I'm pretty sure it will work. I'm saying prices will be low. One of the reason is that above, about nerfing. Another is that there will be one AH for the entire region, which will encompass potentially millions of players. So it will be hard for someone to game the market. Lastly, ALOT of people will farm and therefore there will be alot of items will be available and simple supply/demand will keep prices low. Just my opinion ofc, maybe prices will skyrocket? Maybe a few individuals will get together in some sort of cartel and corner the market and keep prices high? Maybe the various countries tax offices wont even allow this type of AH in their respective countries?
  20. atosniper

    Diablo III

    Let me also add a pitfall I see with real cash auctions, and I also think this will mean prices for most items wont be high. Balance and rebalance. If you've ever played a Blizzard game you know how they like to rebalance things. All. The. Time. Say a nice weapon drops and turns out to be OP. People farm it and put it up on the AH for $. Blizz then decides it's too powerful and nerfs it. It's now basically crap and there are better items to use in that slot. But wait, you've spent real $. Too bad buddy, no refunds for rebalancing! Because of this, I doubt people will be willing to part with much cash for items that may be made obsolete in this way.
  21. atosniper

    Diablo III

    The reason for constant connectivity and no mods is simple: a "real-cash-your-actual-dollars auction and trading system." All info will be stored server side, and only the bare minimum client side. If Blizz allowed offline play or mods they'd need to allow the client to store more info, which would make hacking far, far easier. Once the hack is sorted, you dupe your uber weapons then sell them on the AH for phat cash, take your monies and run. Personally I think the no offline play is bs. Diablo is the kind of game that lends itself perfectly for playing on the laptop when mobile and away from the internetz. This means it becomes largely a play at home affair.
  22. atosniper

    Diablo III

    Here's a comment on the rl cash auction house that echoes my sentiments: MMO Champ It really does seem like the carrot has become too easy to reach for people like me. It almost begs the question then why bother playing the game at all.
  23. atosniper

    Diablo III

    "and you will not be able to play with friends in other countries." What does this mean? The same as SC2, I imagine. How did the SC2 thing work out in the end? If you bought a US copy, you could play in the North American region, while if you bought an Australian copy you could only play with people in Australia? Anyone know what region Japan is in?
  24. atosniper

    EVE - finding time?

    I like the idea of EVE online; I've even tried to get into it on four separate occasions, always giving up because I figured the game wasnt time friendly. I'm wondering for anyone who does play, how much time do you put into the game per week, honestly? Please include metagaming too, that is time out of game you are doing things related to the game, for example looking up stats, pointers on forums, etc. The reason I ask is that I'm trying to establish whether this is a game I can realistically play casually*. *My own definition of casual is up to 7 hours per week MAX (including both ingame & out of game metagaming). The times I've played for in the past havent been long. Two never made it out of trial. The longest was only a couple of months. It just felt like a second job, and I'm way too busy irl for that.
  25. atosniper

    EVE - finding time?

    As I said, I've tried 4 times to get into EVE. I have a decent idea about the game. I'm no expert though. Inevitably I want to PVP. But there's the rub. For someone like me with little time to play, means I need to figure out how to pay for PVP. I'll end up dead. Alot. That's costly. It takes alot of time to grind up cash to pay for new ships and parts; or if you are part of a corp that provides you with stuff they require you to devote time to their corp. 7 hours per week doesnt equal a new ship and parts each week for most corps I've heard of. So in one week I'd spend ALL 7 hours grinding for money and STILL not have enough to pay for 1-2 hours of PVP. So, what else? In EVE you have another option: use real life money to pay for Game Time Cards which you convert to PLEXes to buy ingame ISK (EVE's currency). This is a good option for time poor players...or is it? A 60 day GTC costs $US35, and that buys you about 700mil ISK. The average battleship sells for about double that, then you need to fit it out. You could end up needing from 10-20bil. So in real life cash terms that's about $US490 - 980 for 1-2 hours of PVP. So for me the only thing to do ingame is the grind. It would take far too long to recover costs ingame from PVPing. So, yeah...think I'll pass.
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