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Kung Fu Hung-Su

PC RPG Mods

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Released Mar 27, 2009

Deus Ex - New Vision Public Beta

It's finally here! The first public beta of New Vision, featuring approximately 67% of the original Deus Ex textures re-made in high definition!

http://www.moddb.com/mods/deus-ex-new-vision

Deus Ex : New Vision is an attempt to remake the majority of the world (environment) textures in Deus Ex at higher resolutions, in order to make the game feel more modern and create a refreshing gameplay experience for old and new players alike.

The mod is still in progress, with a full release containing upwards of 80% of the original textures remade at high resolution by the end of the year (2009). Currently, a public beta is available for download which contains approximately 67% of the original textures remade.

 

haven't downloaded this to give it a go yet

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Nice. I might give the above a go as I'm sort of itching to get Deus Ex out before Deus Ex 3 comes out.

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I wonder how well it will stack with HDTP...thanks dasa :]

hdtp replaced all the models textures i think and this one is trying to replace most the world textures so they should work well together

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Why hasnt this thread been stickied already?

 

Also Kung-Fu Hung-Su for Hero already for fucks sake.

The sticky has been 'suggested' many times since the very beginning of this thread. We're left with bumpage.

 

And yeah, I'll shout "+1" for that.

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hahaha thanks for the love fellas. I have no idea what the formula is for getting nominated a hero in this forum, or getting something stickied...I THINK I've done a good job making modding threads, the Oblivion thread from v2.0 just hit 50000 views and that forum's not even active anymore HAHA.

 

Anyhoo, haven't modded any RPGs for a while...been enjoying D3/UT3/Source mods. Hmm...

Edited by Kung Fu Hung-Su

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This makes me want to replay Oblivion/Morrowind. :( DANG THEE!

This thread, plus my new gaming rig, has got me back onto Fallout 3. Interestingly, with almost none of the mods suggested here, come to think of it.

 

I'm using:

= The official HD texture pack

= The HD rocks mentioned in the OP.

- Archive Invalidation Invalidated. <-- Kung Fu, you really need to add this to your list. It's damn-near indispensable.

- Fellout (includes sun glare and dark nights)

- Enhanced Weather

- Fallout Street Lights

- Dialogue Tweaks

- Cantabury Commons Guards, and

- MTC MoreGuardsInBigtown

 

Those last two are really for one that lifts the respawn rate to stop the locations getting trashed by wandering monsters. I haven't yet got around to putting that particular mod in, but I fixed the guards. ;P At least they' atmospheric.

 

Greenworld was in, and I generally liked it. A lot, even. Where it was very not good indeed is outside the Purity Project. The trees that mod makes grow right through the walkway. You can't see where you're going - and fighting orcs in amongst it is ++ungood.

 

On the 'downloaded, but not yet installed' list:

- Centered overhead camera. The default third-person camera is very hard to come to grips with.

- DIMONIZED Type 3 bodies. BTW, that is the start of a chain - not a single download.

- GNR 40s tunes. I get really sick of the same 5 tracks over and over.

- Mart's Mutant Mod. More! New!

- Real-Time Settler. Make your own settlement.

- RobCo Certified. It always bothered me that you could be a robotics genius, but you couldn't make them do anything but shut down. And now you can.

- Bittercup companion. Bittercup seems to become enamored with me quite a lot. Now she can come with me - a dark and whiny Gabrielle to my blonde Xena-sniper.

 

Wanted: Rehashed XP awards or level tables, so that I don't hit the level cap half way into the main story. One of the expansion packs has upped it to 30th level, but I'm over halfway to 27th and haven't even finished half of the first map yet.

Edited by Cybes

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I wonder how well it will stack with HDTP...thanks dasa :]

hdtp replaced all the models textures i think and this one is trying to replace most the world textures so they should work well together

 

HDTP actually got completed? I remember when the demo came out I didn't think any more progress was ever made.

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HDTP actually got completed? I remember when the demo came out I didn't think any more progress was ever made.

Yes and no. There's a 'Release 1', but I don't think they'll ever actually finish. Chronic case of moving goalposts.

 

You can see what the chatter is at the forum.

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found a few stalker mods that may be worth a look

 

http://www.moddb.com/mods/clear-sky-comple...r-sky-complete1

S.T.A.L.K.E.R. Clear Sky Complete mod v1.1

Clear Sky Complete is a part of the Complete mod collection, which is a series of modifications created by professional artists dedicated to enhancing the S.T.A.L.K.E.R. games. The Complete mods focus on improving the original game's graphics, sound, and atmosphere, while preserving its core elements. Built upon the success of STALKER Complete 2009 (which was downloaded well over 100,000 times), this entry in the Complete collection continues the tradition of aesthetically updating the game without changing the original story or gameplay. Fans can expect a polished and pure Zone experience designed around the most graphically demanding title of the S.T.A.L.K.E.R series - S.T.A.L.K.E.R. Clear Sky.

http://www.gamearena.com.au/downloads/deta...omplete-mod-v11

http://games.on.net/file/33527/Clear_Sky_Complete_v1.1_-_EXE

 

 

 

http://games.on.net/file/33637/S.T.A.L.K.E..._Open_Beta_v0.8

Open Beta release of CoP: Redux, the latest installment of the Redux series of S.T.A.L.K.E.R mods.

 

CoP: Redux aims to redefine your S.T.A.L.K.E.R experience both graphically and gameplay-wise, adding realism, danger, fun and more interest to the Zone we all love.

 

Features

------------------------[Combat]---------------------------

 

- Weapons rebalanced for realism

- Weapon names and descriptions made realistic

- Removed almost all zoom from regular iron-sights

- Tracers removed from regular ammo

- Mutant damage resistance adjusted to be more realistic

- S.T.A.L.K.E.R. damage resistance adjusted for realism

- Removed grenade indicator

 

----------------[Artifacts and Anomalies]------------------

 

- Artifact overhaul - over 50 brand-new artifacts now

in game with never-before-seen names, descriptions and

effects

- Anomalies now have a maximum of one artifact at a time

- S.T.A.L.K.E.R.s now have a very small chance to drop

artifacts

- Radiation is twice as deadly

 

-------------------------[items]---------------------------

 

- Item drop-rates have been made much more realistic

- Added 15 new food and drink items

- Added 2 new medicinal items

- Added 1 new outfit

- Improved descriptions and names of vanilla outfits

- Made statistics more realistic for vanilla outfits

- Improved descriptions and names for almost all items

- Adjusted weights of almost all items

- Medkits now heal less all-round

- Bandages now heal a lot, lot less than before

- Food no longer heals

- You will now get hungry more quickly

- S.T.A.L.K.E.R.s no longer give away their hard-earned goods

to you after completing achievements

- You can now starve to death

- S.T.A.L.K.E.R.s now drop weapons anywhere from 40 to 100%

condition

-----------------------[Graphics]--------------------------

 

- 'AtmosFear' and 'AtmosFear Blowout' integrated

- 'Green Zone' integrated

- 'CoP Variation' integrated, adding hundreds of new skins for

all factions, as well as zombified S.T.A.L.K.E.R.s

- Flashlight adjusted

 

-------------------------[Misc]----------------------------

 

- 'CoP Sound Overhaul' integrated

- Added/improved a lot of music, mainly from SHOC

- Starting loadout changed

- Corpse dragging re-enabled (Ctrl-F)

- Removed crosshair

- Maximum carried weight changed to 30kg and 45kg for

sprinting and moving, respectively.

- Added dozens of brand-new random phrases to S.T.A.L.K.E.R.s

- Corrected some translations and improved some text segments

- Removed alarms and lockdowns from safe-areas

- Allowed weapons into safe-areas

- Removed blowout warnings, but not the task to find shelter

- Altered mutant relations to remove circling behaviour

- Adjusted game-start time

- Reduced corpse-stay time to simulate scavenger feeding

- Modified 'Project M.A.I.O' integrated

- Significantly improves A.I behaviour

 

----------------------[HUD + Visual]-----------------------

 

- New HUD implemented, designed specially for Redux

- New loading screen

 

------------------------[Economy]--------------------------

 

- Re-balanced entire economy - money is now much more valuable,

and surviving will require good management of your money

- All items have been revalued

- Goods sold by Traders and prices paid have been reworked

- Traders now buy items to a minimum of 65% condition

 

 

 

http://games.on.net/file/31747/S.M.R.T.E.R._Pripyat_v0.41

S.M.R.T.E.R. Pripyat - A Call Of Pripyat Modification

 

Requirements: S.T.A.L.K.E.R. Call of Pripyat

Current Release: S.M.R.T.E.R. Pripyat v0.41 -Alpha-

Release Date: Dec 26th 09

Mod Author: smrtphoneusr

 

Complete list of changes:

 

- added 18 places to sleep

- added 65 hidden stashes (with new guns and items)

- added more irradiated zones

- added ~80 anomalies in Zaton

- added 65 anomalies in Jupiter (they move after blowouts)

- added 40 anomalies in Pripyat

- added 2 new anomaly fields spawning random artifacts in Zaton

- added 1 new anomaly field spawning random artifacts in Jupiter

- added 4 new anomaly fields spawning random artifacts in Pripyat

- added 2 Psi-Zones in Zaton

- added 16 smart terrains in Zaton

- added 13 smart terrains in Jupiter

- added 6 smart terrains in Jupiter Underground

- added 12 smart terrains in Pripyat

- added 24 new Outfits and helmets (Outfit Mod)

- added Zombies to the range of mutants

- added Izloms to the range of mutants

- added Cats to the range of mutants

- added old strong boars to the range of mutants

- added regular Levelchangers to all levels

- added AK74u with dotsight (Arsenal Mod SoC)

- added HK416 (Arsenal Mod SoC)

- added HK417 Sniper (Arsenal Mod SoC)

- added SR25 Sniper (Arsenal Mod SoC)

- added Gewehr 43 (Arsenal Mod SoC)

- added MP7a3 (Arsenal Mod SoC)

- added Arctic Warfare (Arsenal Mod SoC)

- added Sayga (Arsenal Mod SoC)

- added AK74 with Dot Sight (Arsenal Mod SoC)

- added Sig 551 (Arsenal Mod SoC)

- added Sig 552 (Arsenal Mod SoC)

- added Flamethrower

- added M16 (Arsenal Mod SoC)

- added FN FNC (Arsenal Mod SoC)

- added G36k (Arsenal Mod SoC)

- added G36c (Arsenal Mod SoC)

- added G36e (Arsenal Mod SoC)

- added Colt Xm177e2 (Arsenal Mod SoC)

- added FN FAL (Modern Mod)

- added P90 (Arsenal Mod SoC)

- added Custom Sig 220 (Modern Mod)

- added Custom Colt 1911 (Modern Mod)

- added AK 47 (Modern Mod)

- added Benelli M3 (Modern Mod)

- added Spas 12 (Modern Mod)

- added Walther P99 (Modern Mod)

- added HK USP Match (Modern Mod)

- added M4a1 (Modern Mod)

- added XM8 (Modern Mod)

- added XM177e2 Colt Commando (Arsenal Mod SoC)

- added silencers and scopes (for arsenal weapons)

- added nightvision to seva suit

- added random trash and fireplaces

- added dreams

- added some scripted spawns (quest related)

- added a toolbox for repairing weapons and armor

- added a throwable flashlight (similar to signal rockets)

- Jupiter Underground is now redoable

- Cleaned up the HUD, made it smaller

- NPC Counter removed

- noise and visual indicators removed

- smaller warning icons in HUD

- removed 'slightly damaged' icons for weapons, suit and helmet

- quick button indicators removed

- increased amount of blood

- new hit texture for monsters

- traders buy heavier damaged goods

- weight limit increased to 80kg

- added teleporters (increases the size of the maps a little bit)

- replaced the bolt with a throwing knife

- allowed weapons in base

- intro screens can now be skipped by a single press on Esc

- changed a lot of the vanilla spawns, made them more versatile

- reworked phantoms, poltergeists and psy dogs

- tweaked some of the monster relations

- increased the number of 'jobs' on some smart terrains

- loading screen has been changed

- new item "Caff-Pow" (extra strong engergy drink)

- new item "Burn Protection"

- new Weaponsounds

- some vanilla weapons are a little stronger now

- most new weapons are a little weaker now

- new animation on low health (modified AMK script)

- new animation when bleeding (modified AMK script)

- possibility that the actor drops his weapon when badly hit (modified AMK script)

- new weather

- NPC, monsters and objects can be dragged

- far less food/drugs/vodka/knifes/flashlights when looting

- radiation is now really dangerous

- psi radiation is now really dangerous

- heat is now really dangerous

- Grenade/hit Indicator removed

- bandages only heal bleeding, no more health restore

- AI will only loot nearby bodies and is more aggressive

- added weapon descriptions (german/english)

- game starts at night

- monolith survive emissions. (messed up AI sometimes when they didn't)

- Custom upgrades for Sniper Rifles

- new toolkit for upgrading Sniper Rifles

- custom assault rifle upgrades

- custom submachine guns upgrades

- new achievement: Sharpshooter

- new achievement: Righteous Stalker

- new ammo .300 Lapua Magnum (AWM)

- new ammo 5.7x28mm (P90)

- new ammo 4.6x30mm (MP7)

- 7 different Acog Scopes with different reticles

- changed textures on almost all vanilla weapons

- Upgrades are more expensive

- added new sprint animations to some weapons (animations by Gosuke)

- blowouts can be survived in the open when equipped with enough medkits

- mutant bodies get removed every 12 hours

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Bahaha wicked update Cybes :] I'll whack those in the list later, I'll probably have to give FO3 a reinstall so I can play with those myself also.

Glad to be of assistance. :)

 

BTW, the GNR extra music is now in. That makes a helluva difference! Either the guy made Three Dog use some voice-overs that had always been there but dormant, or he's got a kickarse soundalike. Plus, of course, there are now 50 songs - not just 10. (The random shuffle still seems to favour a certain few, but the mix is somewhat more varied now.)

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Further to the list of current Fallout 3 things I've been playing around with: the Bittercup an RobCo mods have gone in.

 

Bittercup is working fine - she is indeed a whiny girl, but not entirely useless with small arms. If nothing else, you can use her as a mule. ;P

 

Unfortunately, I've hit the (expanded!) level cap before getting the RobCo perks, so I haven't yet been able to try it out. It's not conflicting with anything, though.

 

 

 

In other Fallout news...

 

Today saw FO3 behaving very badly in relation to the infamous "not responding" problem. (If you have no idea what that is, consider yourself fortunate - it's extremely prevalent. Basically, the game continues working, but all keyboard and mouse input is ignored except for the 3-finger salute. Bringing up the task manager will then 90% of the time halt the game completely, requiring you to stop the thread. Better hope your last save wasn't too long ago!) It had done this before, but today was being a total bitch, with typical time between freezes being under 10 minutes.

 

After googling around a fair bit, I found some suspicion that this was down to an audio codec. Makes sense that it's been acting up lately, since I've been playing GNR an awful lot more now that it's not insanely repetitive. I also found links to the Live crap hanging it up. I downloaded the K-Lite Codec Tweak tool and disabled the 'broken' codecs (a surprising number of them under Win7); the Games for Windows Live Disabler; then downloaded and applied the Unofficial Fallout 3 Patch just for good measure. No more freezes!

 

The Unofficial Patch also fixes an issue where scrap became unsellable to the ghoul in Underworld, as well as various other annoying glitches. This one is well worth having, even without the non-responsive problem.

Edited by Cybes

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Begun adding mods to OP and writing short descriptions. atomic freaking reduced the image limit, so even though I didn't add any new pics, I had to take some away to post -.- Far out.

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Looks like you accidentally stuffed up the formatting for the Unofficial Patch and Dialogue Tweaks links, dude. They still work, but they look wrong in the OP.

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Thanks for that Cybes! I'm probably not going to be making much in the way of updates anymore, since I don't really play games anymore...I teach dance and kung fu now, who'da seen that coming?

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Thanks for that Cybes! I'm probably not going to be making much in the way of updates anymore, since I don't really play games anymore...I teach dance and kung fu now, who'da seen that coming?

Well... The name - not really a surprise there. Dance..? Kung Fu is kinda violent dance, isn't it? ;)

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just grabbed the gothic 3 1.73 patch and was looking for tweaks when i found this

http://forum.worldofplayers.de/forum/showthread.php?t=740744

Gothic 3

HQ-Ini

 

it significantly increased the view distance which also resulted in fps being halved and with a 4ghz i3 gtx480 fps went from 60 to 30 it stutters a bit more to

 

just download there ini backup your originals replace this part of the ge3.ini so things are in english

 

; /////////////////////////////

; Supported Languages (voice and subtitle)

[Languages]

Voice.SupportedCount=1

Voice.Entry_0=English

Subtitle.SupportedCount=1

Subtitle.Entry_0=English

 

; /////////////////////////////

; Active Language (voice and subtitle)

[Language]

Text=English

Audio=English

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Erm, what?

 

Dude, you really should try using this new thing called punctuation. Caps, commas and stops really to make things easier to understand. Spelling correctly helps too - "just download there ini" could be either the wrong 'there', or even 'the' with some extra letters.

 

 

 

Back to the topic of game modding... I've just grabbed some Vampire stuff that wasn't (I think) in the OP roundup. I'll let you know how it goes.

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Well, that was half of my job.

 

1. Find and test mods that make people go "Damn, why didn't I install this before??"

2. Tell people about these mods in a way that makes them go "Damn, I need this." - This involves extracting info out of HORRIBLY written mod documentation/descriptions, or just plain writing it all up myself if it's non-existent or horrifically bad.

 

dasa has the drive to hunt for mods, that's all we need.

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Erm, what?

 

Dude, you really should try using this new thing called punctuation. Caps, commas and stops really to make things easier to understand. Spelling correctly helps too - "just download there ini" could be either the wrong 'there', or even 'the' with some extra letters.

 

 

 

Back to the topic of game modding... I've just grabbed some Vampire stuff that wasn't (I think) in the OP roundup. I'll let you know how it goes.

-.-

 

Its not that hard to read.

 

*EDIT* Actually, after re-reading that, its probably one of his best posts in a long time, only 1 spelling mistake.

 

Way to go Dasa.

Edited by nukejockey

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