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DonutKing

3drealms shut down?

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Charlie Wiederhold, a developer who worked for 3D Realms between 1998 and 2006, writes on his personal site about an insane conspiracy concocted by leading members of the industry, designed to keep Duke Nukem Forever's development ongoing for decades:

 

Before heading out to E3, George and Scott Miller had arranged a meeting between Epic, 3DR, and the people who had worked on Duke 3D but weren’t working on DNF. The intent of this meeting was… you guessed it… how best to handle the future of the Duke franchise. Epic was invited because having Duke around on the Unreal Engine was a constant PR boon for them. So they are almost just as invested in how well Duke does as 3DR (as you will see later). It was a secret meeting (there were actually two meetings, but I’ll get to that later), not even the publisher knew about it (except Mike Wilson… he was operating outside of the Gathering of Developer’s authority). The people there were Scott Miller, George Broussard, Cliffy B, Mark Rein, Tim Sweeney, Levelord, Allen Blum, Keith Schuler, myself, Brandon Reinhart, Mike Wilson, and even Todd Replogle and Ken Silverman made the trip out there.

 

The plan was actually pretty simple… create the longest developed game in history that eventually is one of the greatest games ever made. You have the time to work on it properly (no shit), so given the intelligence and talent of all the people involved, it was a pretty good bet. All 3DR had to do was make money on other stuff. All Epic had to do was open up a wide channel between the two companies. 3DR would serve as a research house for future Epic engine updates, but also give 3DR everything they did as well. The boots on the ground just had to keep the drum beating and keep the image of business as usual going. The truly hard to swallow part of this was some of us had to eventually leave, but we were guaranteed we’d be ok. All we had to do was let go of the idea of just making DNF in the traditional way… which I’m ashamed to admit was easier to let go of than I thought it would be.

 

Pretty nuts, right? Well the story soon moves into the territory of 'what the fuck?!'

 

We all came back the next day. We went around and gave our thoughts on things after having a night to sleep on it. Scott and George wanted to get paperwork signed that day if we were going to attempt it at all. This seemed *way* too soon and I didn’t have a lawyer around to read the contract or anything. I was young, but I had had enough experience by that point to know you don’t sign a contract of any significance without having a lawyer read it. Unfortunately it was made clear that this offer was active only so long as we were all in the room. Once any one of us left it was void and Scott, George, and Mark Rein (the three that put it together) would deny all knowledge. They had never done any discussions of this in written form except the contracts which Scott Miller was holding.

 

That was pressure… here was this deal where I would be set for life, and if I backed out of it, it would blow the whole thing for both companies and everyone involved. Not only would I be backing out of the opportunity of a lifetime, but I would also be ruined in the industry because those guys have way more power than I do. I wanted to do it, but how do you commit on such short notice and without really knowing what you are signing?

 

Brandon, Allen, Keith, and I kept hemming and hawing and we could tell we were really causing problems with everyone else in the room. I said that I wanted to do it, but I *had* to have a lawyer review it before I signed it. The fury in the eyes of the guys sitting across from me was literally enough to give me a third degree burn. I have *never* felt that much fear in my life. Well… up to that point at least.

 

I was told to think about my next words very carefully before giving my final answer. Honestly, I felt this was a test to see how well I would hold up to pressure later when we had to “hold the lie” (the similarity to “hold the line” isn’t on accident), so I held firm and said I really wanted to, but needed to have it reviewed…

 

oh fuck…

 

Faster than I can even remember (literally… I don’t remember) I was knocked out of my chair by I *think* of all people Tim Sweeney (it was a wooden kitchen chair) and was pinned on the ground by Mike Wilson and Cliffy B (he’s so much stronger than I ever expected). George walks over to my chair and fucking stomps the shit out of it until the legs are broken off. He casually picks up one of the legs that had split into a shit your pants style point and starts tossing it up and down. Scott and Mark Rein alternate on and off saying that I apparently wasn’t aware how *real* business is done and that if I didn’t want to find out why those two companies had maintained such a strong position in the industry dating back to the shareware days (when it seems people didn’t ask nearly as many questions about why developers appeared, made a game, and then disappeared without a trace)… I had better reconsider my answer.

 

I do remember the next part very very well though… I will never forget it and I have to admit that I have dreams about it pretty frequently.

 

Cliffy and Mike pulled me up and shoved my face about 6 inches from the point of the chair leg. I was drenched in sweat (the trailers didn’t have decent AC so it was already hot as hell in there)… and if they had let go of me I would not have been able to stand on my own.

 

George looked me in the eyes and asked me one more time what I was going to do… so at that point I did what anyone would do…

 

From VE3D

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At least it will never suck..

 

It'll never get the chance to dissapoint, it'll remain the greatest vapourware out there.

 

Rumours of amazing alphas will spread around the intertron, it's legend will grow, the ghost game.

 

 

IMHO, this is the best thing.

 

:P

 

It'll never be a Daikatana!

Edited by Chuck Norris(good actor

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At least it will never suck..

 

It'll never get the chance to dissapoint, it'll remain the greatest vapourware out there.

 

Rumours of amazing alphas will spread around the intertron, it's legend will grow, the ghost game.

 

 

IMHO, this is the best thing.

 

:P

 

It'll never be a Daikatana!

And thank fuck for that.

 

 

-A-

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Yeah its a joke guys, didn't you see the word story in bold at the top of that page?

I think you're confusing 'story' for 'fiction'.

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I was thinking back in 2005 how a bunch of guys could just get together and make a Duke TC for a game like UT.

 

Even that could have been done by now.

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i can only hope...

 

yeah it's fake, but at least someone is imagining it!

Edited by smadge1

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cool, xDuke worked.

 

gah, you have to change all the keys to make it work like a modern FPS...

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i can only hope...

 

yeah it's fake, but at least someone is imagining it!

 

Where'd you hear its fake? Everything I've seen seems to suggest its legit...

http://www.duke4.net/forums/index.php?showtopic=814

 

One of the forum member's brothers actually worked at 3DR and was laid off and has posted confirming it... he also said that development had ANOTHER restart from scratch within the last couple of years /facepalm

Edited by DonutKing

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