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redemption

Half-Life 2 Playing On Project Natal

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From the same party that brought us Geometry Wars on Project Natal, here’s a clip of the Microsoft’s upcoming motion system handling Half Life 2 – the first time anyone’s seen Natal playing an FPS.

 

We should mention, the clip comes from an unconfirmed source, but everything about the system is reminiscent to Natal to us – we should say, Natal running a title in early beta. The control scheme seems simultaneously intuitive and awkward in what we’re assuming is a proof-of-concept, the user repositioning their view by moving the screen with their hand.

 

Still, while the verdict may be out on how well Natal will handle first person shooters, it’s pretty darn cool to see a player control the screen without a controller between them and the screen. And if you were playing an FPS involving the manipulation of a variety of objects beyond mere guns (imagine grabbing a key, crowbar or, heck, even a flower) what’s now just a novelty could become something much more compelling.

Sauce

 

No idea if this is real or not. But if Natal really works like this.....goddam that will be awesome.

 

Edited by redemption

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Watch 'Gamer', then tell me we won't look like retards waving at fuckall

I only watched Gamer for Michael C. Hall. With him in it I was able to sit through it without gagging.

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I'm more interested in how Natal will combine with controllers, for fps anyway. Anyone whose seen TrackIR in combo with ArmA will attest to how immersive it is.

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Watch 'Gamer', then tell me we won't look like retards waving at fuckall

Fuck that movie, what a stinking P.O.S. it was.

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I call shenanigans.

 

It's too hard to see what's in front of the guy. And from what you can see, the unit is standing straight up, despite everything else about Natal has it sitting horizontally.

 

And if it is, going on how finicky it seems to be for the guy to even turn on the mini-teleporter, I'd hate to see what it'd be like in an actual firefight with enemies.

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