Jump to content
Can't remember your login details? Read more... ×
Sign in to follow this  
King_TriTAN

Rage 5 running 60FPS on Console

Recommended Posts

without going through the entire thread, is the graphics really that horrid? even in motion? was thinking about picking up this game...how's the gameplay?

Gameplay is good, graphics are cool, don't listen to the wingers. Are you running Nvidia or ATi, it seems that ati are the card that have the most graphic problems. I recommend it i played it and had some fun.

 

Gameplay is passable. Graphics are console textures. If you have either a PS3 or a 360 I'd play it on one of those.

 

 

I would suggest you try out some of the config options that allow you to turn the game graphics right up. It may just change your opinion of the game. http://www.dsogaming.com/editorial/rage-pc...hical-settings/ here is a good example of a modified config to increase graphical settings. I find that the game is unplayable with seta r_multiSamples “16″ and i have to run at 2 but its still looks great and plays with a consistent framerate.

Share this post


Link to post
Share on other sites

Even Dead Island was fixed by now...

 

How did Rage leave the door like this? Man I'm disappointed, I was actually looking forward to this game, it was new, it was ID, it was going to be a brainless shooter, but it was going to be a big epic one, and you just knew the PC version would be solid, it'd run wonderfully, be ultra-pretty with a plethora of graphical options, it was ID! John Carmack.

 

I'd say most actual ID fans are oldschool gamers, and most would be PC gamers, again, how the mighty have fallen...

 

ID, fuck you.

 

However, I'll probably still buy this game, when it's nice n fixed, but only when it's 75% off on a Steam summer sale.

Share this post


Link to post
Share on other sites

Even Dead Island was fixed by now...

 

How did Rage leave the door like this? Man I'm disappointed, I was actually looking forward to this game, it was new, it was ID, it was going to be a brainless shooter, but it was going to be a big epic one, and you just knew the PC version would be solid, it'd run wonderfully, be ultra-pretty with a plethora of graphical options, it was ID! John Carmack.

 

I'd say most actual ID fans are oldschool gamers, and most would be PC gamers, again, how the mighty have fallen...

 

ID, fuck you.

 

However, I'll probably still buy this game, when it's nice n fixed, but only when it's 75% off on a Steam summer sale.

Damn straight.

Share this post


Link to post
Share on other sites

From what I can tell, they buy the games from countries where publishers charge less to help combat piracy, then sell you just the key. It'd suck if one day your Steam account got banned because of it.

Edited by .:Cyb3rGlitch:.

Share this post


Link to post
Share on other sites

From what I can tell, they buy the games from countries where publishers charge less to help combat piracy, then sell you just the key. It'd suck if one day your Steam account got banned because of it.

I don't see how they can ban YOUR account because you buy legitimate keys from overseas.

Is it even in their EULA?, would that even be legal in AUS/NZ?

Share this post


Link to post
Share on other sites

From what I can tell, they buy the games from countries where publishers charge less to help combat piracy, then sell you just the key. It'd suck if one day your Steam account got banned because of it.

Valve won't ban your account from using overseas keys afaik, but the publisher can take action and have the game removed afaik.

Share this post


Link to post
Share on other sites

Steam just downloaded a 125MB update. Bout to go see what it's done now.

 

Edit: It's added some video options. Not many. V-Sync, antroscopic filtering and a few others. Had to remove my config file to get the game to work though so heads up there.

Edited by disolusiond

Share this post


Link to post
Share on other sites

Patch notes for the update:

 

RAGE Patch Release Notes - October 8th 2011

-------------------------------------------

 

RAGE defaults to lower video settings to allow the game to work on a

wide variety of hardware and software configurations.

Unfortunately, it is not possible to anticipate all possible graphics

driver issues in combination with unique end user hardware and software

configurations. For this reason RAGE does not automatically increase

video/graphics settings as this could result in negative side effects

on specific hardware and software configurations. The original release

of RAGE does not expose many video/graphics options for people to tweak

because some of these settings, although desirable from a quality

perspective, simply will not work on specific configurations either due

to hardware limitations and/or driver bugs. Due to popular demand for

more video and graphics options, this patch updates the video settings

menu and exposes several quality and performance settings. However, not

everyone may be able to increase the settings due to hardware limitations

and/or driver bugs.

 

 

VSync

-----

 

The new "VSync" option in the video settings menu allows you to remove

screen tearing. There are three options: ON, OFF and SMART.

 

When VSync is turned OFF you may experience screen tearing.

 

When VSync is turned ON you should not see screen tearing. However,

any time your frame rate drops below 60 frames per second you will

get a sudden more severe drop to 30 frames per second. This is how VSync

inherently works. If your computer cannot maintain 60 frames per

second and you miss the synchronization to the vertical retrace of

your monitor then you will miss a whole frame and synchronize to

the next frame instead.

 

Some graphics drivers now support a so called "swap-tear" extension.

You can try using this extension by setting VSync to SMART.

If your graphics driver supports this extension and you set VSync

to SMART then RAGE will synchronize to the vertical retrace of

your monitor when your computer is able to maintain 60 frames per

second and the screen may tear if your frame rate drops below 60 frames

per second. In other words the SMART VSync option trades a sudden drop

to 30 frames per second with occasional screen tearing. Occasional

screen tearing is usually considered less distracting than a more

severe drop in frame rate.

 

If your graphics driver does not support SMART VSync and you set VSync

to SMART in the video settings then RAGE will automatically fall back to

turning VSync OFF and you may experience screen tearing. The "swap-tear"

extension is brand new and may still present some issues on certain

graphics hardware. If you experience any problems using SMART Vsync

then set VSync to either ON or OFF. We are actively working with the

graphics hardware vendors to improve the "swap-tear" extension.

 

If changing VSync in the RAGE video settings menu does not appear to

make any difference then make sure you are not overriding the VSync

setting in the graphics vendor control panel. You can find the

graphics vendor control panel by right-clicking on the Windows desktop

and selecting the " control panel" option from the pop-up menu.

 

If you force VSync to the 'on' setting in the graphics vendor control

panel then you should not see any screen tearing in RAGE but you may

get a more severe drop in frame rate if your computer cannot maintain

60 frames per second.

 

If you force VSync to the 'off' setting in the graphics vendor control

panel then you may experience screen tearing no matter what setting you

use for the VSync option in the RAGE video settings menu.

 

 

Texture Cache

-------------

 

The new "Texture Cache" option in the video settings menu allows you

to increase the texture cache size to keep more texture data in

video memory.

 

If the Texture Cache is set to LARGE then RAGE will keep more texture

data in video memory. This may not only significantly reduce blurry

textures and texture popping, it will also allow complex scenes to be

rendered with more texture detail.

 

However, this may not work on computers that do not have enough system

or video memory, or you may experience a significant drop in performance.

If you experience issues due to hardware limitations you will have to set

the Texture Cache back to SMALL.

 

If after changing the Texture Cache to LARGE you experience a crash or

texture corruption (like a partially or completely blue world) then

the graphics driver may have run out of memory.

 

We are actively working with the graphics card vendors to resolve

any crashes.

 

If you do not experience a crash but you see texture corruption then you

may be able to get the large Texture Cache to work by accepting the change

and restarting the game. If you still experience texture corruption after

restarting the game you will have to set the Texture Cache back to SMALL.

 

You may also be able to improve the memory situation on your computer by

changing the Windows paging file management. Note that making changes to

the Windows paging file management may change the performance characteristics

of your computer. Any changes you make to your system configuration are

at your own risk. Always make backups of your system and revert these

changes if you notice undesirable side effects.

 

To change the paging file management on Windows Vista and Windows 7, first

press the "Start" button, then right-click on "Computer" and then select

"Properties" from the popup menu. Then select "Advanced system settings"

on the window that appears. Select the "Advanced" tab on the

"System Properties" window that is displayed and press the "Settings"

button under "Performance". Select the "Advanced" tab on the

"Performance Options" window that shows up next and press the

"Change..." button under "Virtual memory". Now uncheck the option

"Automatically manage paging file size for all drives" and make

sure that the option "System managed size" is selected on the

"Virtual Memory" window. Confirm the change by pressing the "OK" button

on each window. After making this change you will have to restart your

computer for the change to take effect.

 

To change the paging file management on Windows XP, first press the

"Start" button, then right-click on "My Computer" and then select

"Properties" from the popup menu. Select the "Advanced" tab on the

"System Properties" window that is displayed and press the "Settings"

button under "Performance". Select the "Advanced" tab on the

"Performance Options" window that shows up next and press the "Change"

button under "Virtual memory". Make sure that the option

"System managed size" is selected on the "Virtual Memory" window.

Confirm the change by pressing the "OK" button on each window.

After making this change you will have to restart your computer for

the change to take effect.

 

 

Anisotropic Filter

------------------

 

The new "Anisotropic Filter" option in the video settings menu allows

you to increase the anisotropic texture filtering.

 

Anisotropic filtering is a method to enhance the image quality of

textures on surfaces that are at oblique viewing angles.

 

The anisotropic texture filtering in RAGE defaults to a low value to

accommodate for low-end graphics hardware. However, the anisotropic

filtering can be increased for high-end graphics hardware by setting

the Anistropic Filter option to HIGH in the video settings menu.

 

Do not force anisotropic filtering to the ‘on’ setting in the graphics

vendor control panel because this may cause rendering artifacts in

the game.

 

Note that increasing the anisotropic filtering may improve the

texture quality while it may also decrease the frame rate.

 

 

Patch Changes / Fixes

---------------------

 

- Implemented workaround for AMD driver crash right after intro cinematic

on Win 7 32-bit systems.

- Disabled UBOs because they are causing animation issues with AMD drivers.

- Don't allow swap-tear to be enabled on AMD while the extension is not

exposed because it may crash.

- Support for new video settings: "texture cache", "vsync" and

"anisotropic filter"

- Automatically adjust vt_maxPPF based on the number of available cores.

- Improved performance for SLI cards when GPU transcode is enabled.

- Fix for GPU Transcoding option being disabled after exiting gameplay.

- Added safe mode to restore video settings to default values.

- Allow g_fov to be changed from the RAGE launch options in Steam.

- Server now forwards text chat from clients to all other clients while

in-game.

 

 

Known Graphical Issues

----------------------

 

The following issues were found using NVIDIA graphics hardware with

the GeForce R285 Driver or AMD graphics hardware with the AMD Catalyst

11.10 Version 2 Preview Driver.

 

 

- If you turn up both the screen resolution and anti-aliasing settings

to high values in the video settings menu and/or you enable

"GPU Transcode" then the screen may no longer update on some hardware

configurations. This means your system does not have the necessary

video memory to run with these high settings. You can re-enter the video

settings menu and lower your settings to restart screen updates.

 

- If you turn up both the screen resolution and anti-aliasing settings

to high values in the video settings menu you may experience a crash

if your system does not have the necessary memory to run with these

high settings. To avoid this problem you will have to re-enter the

video settings menu to lower the settings. If you can no longer launch

the game after changing the video settings to high values you can add

the following to your RAGE launch options in Steam:

 

+com_safemode 1

 

The launch options can be found by right-clicking on RAGE in Steam

and selecting "Properties". Then click on "Set Launch Options" in

the dialog that pops up. Adding this option will reset your video

settings to the default values the next time the game is launched.

When the game is launched in safe mode the game will show "safe mode"

in the corners of the screen. Do not forget to remove the safe mode

launch option after launching the game once to make sure you do not

lose your video settings each time you launch the game.

 

- Using a NVIDIA graphics card on Windows XP 32-bit or XP 64-bit, you

may experience a crash or hang when changing the screen resolution in

full screen mode or switching from windowed mode to full screen mode.

This has been identified as a graphics driver problem. We have spent

significant effort trying to work around this problem and were

successful in reducing the frequency of occurrence but a driver update

is necessary to completely fix the problem. We are actively working with

NVIDIA to make a solution to this problem available as soon as possible.

 

- Using an AMD graphics card, you may experience black flickering

artifacts on flags, banners and zip-lines if you run in full screen

mode. This has been identified as a graphics driver problem. We are

actively working with AMD on a solution to this problem.

 

- Using an AMD graphics card, you may experience black grid lines on

some graphical user interface (GUI) elements like the in-game mini-map.

This has been identified as a graphics driver problem. We are actively

working with AMD on a solution to this problem. If you find the grid

lines particularly distracting, you can add the following to the RAGE

launch options in Steam as a temporary workaround.

 

+vt_maxAniso 1

 

The launch options can be found by right-clicking on RAGE in Steam

and selecting "Properties". Then click on "Set Launch Options" in

the dialog that pops up. However, note that adding this setting will

lower the general texture quality in the game.

 

- If you have an AMD graphics card with a dual core CPU system you may

experience severe hitching and low frame rates. This has been

identified as a driver problem. We are actively working with AMD on

a solution to this problem. As a temporary workaround you may add the

following to the RAGE launch options in Steam:

 

+jobs_numThreads 0

 

The launch options can be found by right-clicking on RAGE in Steam

and selecting "Properties". Then click on "Set Launch Options" in

the dialog that pops up.

 

- If you are running RAGE in full-screen mode and you ALT-TAB to a

different application you may lose your VSync setting. When you

switch to a different application VSync stops functioning.

RAGE detects that VSync is no longer working and automatically switches

back to synchronizing to real-time to make sure the game time advances

in a consistent manner. We are actively working with the graphics

vendors on a solution to this problem.

Share this post


Link to post
Share on other sites

Not to be a bitch, but have half the people bitching actually played the game for more than 5 minutes?

 

I'm 3 hours in, it's a pretty damn fun.

 

My only gripe is a few bad textures.

 

The enemies are fantastic, not often do I see them react like they do, it's plain awesome.

 

I'm enjoying RAGE more each hour.

Share this post


Link to post
Share on other sites

I've played 12 hours going by Steam. That was all the bitching has been about, the graphics and poor PC port. The game itself is fun, it's just a pity it looks so shit and runs so poorly.

Share this post


Link to post
Share on other sites

It's running alot better since the patch. Before that it would slow down so much on entering a new area that I would have to quicksave and reload just to get it to work, otherwise 4 times out of 5 it would freeze up and I'd have to start the game again. Since the patch it doesn't do that anymore, so there's that. The textures are all still garbage with the exception of some of the character models. Also, the texture popping is some of the worst I've seen. A mate said that he read id was going to release a texture pack for the PC version (supposedly it's about the same size as the original download) but I'm yet to find anything to back that up.

Share this post


Link to post
Share on other sites

The graphics have a unique style to them, I wouldn't say they're bad at all and 90% of the textures seem better than other console games, there just some really bad stuff that lets it down. I've played about 2 hours so far, not really finding myself being drawn in, but thats cool because I have other games to play, I'm sure a time will come when I will play through it.

Share this post


Link to post
Share on other sites

the game itself reminds me of Starlancer

 

the way the world reacts around you when your in town, npc's coming up to you and giving you congrats for a good race etc.

 

it's mechanics are definately on rails and the "open world" description is a complete fabrication which is a shame, not being able to jump over a 1 metre rail reeks of laziness and your avatar customization and adjustments are virtually non existent so I wouldn't describe this as a an RPG, (although the vehicular game is interesting).

 

the graphics are pretty good, I'm running it on twin 4870 x2's at 2560x1600 with no noticable lag

 

initially the textures were pathetic and the frame rate was a slide show, but the RAGE specific Radeon drivers worked like a charm

 

I don't think I would replay this game but I am finding it relatively interesting, it wasn't worth the Steam price I paid for it but that's what you get for being impatient

 

I think the Fallout World wouldv'e benifitted immensly from this graphics engine as long as the "open world" was legitimised

 

Currently I'm at the Underground City and it's keeping my interest so hopefully it'll follow through to end game.

Share this post


Link to post
Share on other sites

John has responded to the state of the PC release, his last statement sort of echoes Diso.

 

"We do not see the PC as the leading platform for games," Carmack added. "That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it. Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases."

http://kotaku.com/5847761/why-was-the-pc-l...-such-a-cluster

 

I've been saying this for a while, the quality of a game is determined by the investment of resources by the developer, with an overwhelming monetary incentive in the console PC games will lose more attention, I remember when games on the PC would eventually come to the console, it's almost the reverse today.

Edited by King_TriTAN

Share this post


Link to post
Share on other sites

John has responded to the state of the PC release, his last statement sort of echoes Diso.

 

"We do not see the PC as the leading platform for games," Carmack added. "That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it. Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases."

http://kotaku.com/5847761/why-was-the-pc-l...-such-a-cluster

 

Sigh :(

Share this post


Link to post
Share on other sites

John has responded to the state of the PC release, his last statement sort of echoes Diso.

 

"We do not see the PC as the leading platform for games," Carmack added. "That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it. Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases."

http://kotaku.com/5847761/why-was-the-pc-l...-such-a-cluster

 

I've been saying this for a while, the quality of a game is determined by the investment of resources by the developer, with an overwhelming monetary incentive in the console PC games will lose more attention, I remember when games on the PC would eventually come to the console, it's almost the reverse today.

 

I think John is correct here.

 

As a PC user I notice that most games are cross platform and I do enjoy this. I know that most PC want their games to be superior to the consoles, but if the majority of gamers are on consoles this is going to be the eventuality.

 

I just hope that ports to the PC means that the graphics/audio/controls can be tweaked rather than a set mode.

 

What I really hate is how games are too exclusive on one platform ONLY.

 

I also hate when they port a console game to the PC that its a direct port not a thought out port. Where controls are re-designed for the PC, difficulty is harder, easy to add mods, and that the options for graphics and audio can be tweaked.

 

As for Rage, I am disappointed with the single player experience. It started off well, but ended up being a fallout 3 where it fell off the rails half way in the game. I loved the exploration (albeit small) and the secrets in the game. The gadgets were cool and the weapons weren't bad but yea the whole SP was a disappointment, hopefully the co-op would be better, but without a level up scheme in the game its just not worth playing ( I played this on the XBOX360, managed to finish it on Nightmare cause I fail hard on the controls lol, good ol wingsticks :p ).

Edited by Zhaker

Share this post


Link to post
Share on other sites

I'm enjoying it so far.

Once the issues are ironed out it'll be good. Besides, future games launched with this engine will have had this game to let devs figure out all the kinks.

Share this post


Link to post
Share on other sites

"We do not see the PC as the leading platform for games," Carmack added. "That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it. Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases."

http://kotaku.com/5847761/why-was-the-pc-l...-such-a-cluster

 

Like I said before, PC gaming is dying.

Share this post


Link to post
Share on other sites

 

Like I said before, PC gaming is dying.

 

Considering ID software hasn't made a good game since Wolfenstein 3D...

And I feel gaming in general is dying, most of the games that have come out in the last 2 years are shit.

Share this post


Link to post
Share on other sites

"We do not see the PC as the leading platform for games," Carmack added. "That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it. Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases."

http://kotaku.com/5847761/why-was-the-pc-l...-such-a-cluster

 

Like I said before, PC gaming is dying.

 

You have no idea what you're talking about. Unless you get more specific, I'm going to continue thinking your an idiot for continuously saying that.

Share this post


Link to post
Share on other sites

"We do not see the PC as the leading platform for games," Carmack added. "That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it. Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases."

http://kotaku.com/5847761/why-was-the-pc-l...-such-a-cluster

 

Like I said before, PC gaming is dying.

 

You have no idea what you're talking about. Unless you get more specific, I'm going to continue thinking your an idiot for continuously saying that.

 

Specifically I'm saying that unless you play sims (flight/race, not THE sims) or starcraft you're wasting your money buying a PC to game on.

 

I'm saying that the investment is no longer reflected in the quality leap between PC and console versions of the games.

 

I'm saying that 99.99% of games are made for consoles so unless you're stinking rich and can afford to pay $2000 for a slight graphical increase and the 3 PC exclusive games that are made every few years(or you're an enthusiast who would be building the rig anyway) then there is no reason to have a gaming PC.

 

I'm saying that even if you do have on you will be more and more disheartened every year by the lack of quality of the ports being made for your machine.

 

I'm saying that this trend will obviously only get worse as the years go on.

 

I'm saying that the $2000 I spent on my new rig was a waste of money and that it would have been smarter to buy a $500 laptop and a new, kick ass TV instead and stuck to playing games on either my 360 or PS3.

 

I'm saying that if Diablo 3 is ever released on a console then my PC will have no gaming purpose whatsoever.

 

I'm not happy about any of this but it is the way things are OBVIOUSLY heading.

Share this post


Link to post
Share on other sites

...

Cool story bro, this is purely your opinion, perhaps you can make your own thread about it, and stop derailing this one?

We have the money to buy high performance pc's and we like doing it, if you don't then go buy an xbox and stop complaining.

Share this post


Link to post
Share on other sites

...

Cool story bro, this is purely your opinion, perhaps you can make your own thread about it, and stop derailing this one?

We have the money to buy high performance pc's and we like doing it, if you don't then go buy an xbox and stop complaining.

 

He's not completely wrong though. PC exclusives are rare and the majority of games made for both consoles and PC lack on the PC end with regards to customizability and graphical options. There is a reason none of my friends have a gaming PC anymore, all of them have laptops and an Xbox or PS3. Most of my mates were hardcore PC gamers and now none have a gaming PC!

 

I don't tihnk PC gaming is dead at all, but it certainly moving in the wrong direction for PC gaming to take back pole position!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×