Jump to content
Sign in to follow this  
Hobo Man

My 3D Stuff

Recommended Posts

Hi all, not sure if this is the right place for this, but anyway. I have recently been working on a as of yet unannounced mod project that will be utilizing CryEngine 3 (when released, have been working with CE2 and Crysis since release).

 

Anyway, I thought I would run a thread of some of my work in progress assets for the mod.

 

To start with, I am working on this:

http://i39.tinypic.com/15guu5i.jpg

http://i40.tinypic.com/flm634.jpg

 

It's a Remington 870MCS (Modular Combat Shotgun), and will be used by one of the factions in the mod. This is my high poly model which will be baked onto a low poly model as normal maps.

 

EDIT: removed image tags to make the post more web browser friendly.

Edited by Hobo Man

Share this post


Link to post
Share on other sites

For the love of god please crop and resize.

 

 

Nice work though.

Share this post


Link to post
Share on other sites

good stuff, curious how do you get the cryengine tools, is it free? or you gotta pay for a licence?

Share this post


Link to post
Share on other sites

good stuff, curious how do you get the cryengine tools, is it free? or you gotta pay for a licence?

To produce a stand-alone game using the cryengine you have to pay for a license.

If you are making a mod using a Cryengine 2 based game, then you can use the free map editor (Sandbox 2, which is located on the Crysis disk).

For creating assets, the two supported packages are Autodesk 3ds Max or Autodesk Softimage (also known as XSI) there is a free version of this called "Softimage Mod Tool". I think its up to version 7.5 now. Maya and blender are supported by community plugins, but these don't currently have animation support.

 

There is a mod SDK that has been released as well, with all the exporters and certain parts of the source code.

 

Hope that helped, if you need any more info go here.

 

Hobo

Share this post


Link to post
Share on other sites

For creating assets, the two supported packages are Autodesk 3ds Max or Autodesk Softimage (also known as XSI) there is a free version of this called "Softimage Mod Tool". I think its up to version 7.5 now.

 

Hobo

I've downloaded Softimage, didn't even know about it. Thanks!

Share this post


Link to post
Share on other sites

For creating assets, the two supported packages are Autodesk 3ds Max or Autodesk Softimage (also known as XSI) there is a free version of this called "Softimage Mod Tool". I think its up to version 7.5 now.

 

Hobo

I've downloaded Softimage, didn't even know about it. Thanks!

 

I've been using 3DS MAX 2009 for the last 6 months or so during a 3D modeling course at uni and I had a look at Soft Image yesterday and just couldn't get past the tacky interface and didn't even bother looking for tutorials, 3DS MAX looks a lot nicer IMO.

Share this post


Link to post
Share on other sites

For creating assets, the two supported packages are Autodesk 3ds Max or Autodesk Softimage (also known as XSI) there is a free version of this called "Softimage Mod Tool". I think its up to version 7.5 now.

 

Hobo

I've downloaded Softimage, didn't even know about it. Thanks!

 

I've been using 3DS MAX 2009 for the last 6 months or so during a 3D modeling course at uni and I had a look at Soft Image yesterday and just couldn't get past the tacky interface and didn't even bother looking for tutorials, 3DS MAX looks a lot nicer IMO.

 

It's all down to opinion, I prefer the way that Softimage handles things, It suits my workflow better.

A bit of an update on the shotgun:

http://i50.tinypic.com/1r28o8.jpg

 

Been working on this the last couple of days,

based on this concept:

http://torvenius.deviantart.com/art/Speed-...light-152963504

 

http://i49.tinypic.com/2vd02yt.jpg

 

This is the high poly :)

Share this post


Link to post
Share on other sites

Hmmm, Thought I better update this thread with soem of my more recent stuffs :)

 

Barrel:

High Poly: Posted Image

Baked down: Posted Image

 

Character:

Posted Image

 

And some building for a modular environment piece:

Posted Image

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×