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tantryl

A thought on Mass Effect 2

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I'd also like to point out that any game where we can have a discussion like this means it's well above and beyond the majority of games in terms of story and character.

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So you're suggesting it's impossible to have both a good story and strong characters?

Ofcos not. I'm merely saying that a fantastic job in one area will sometimes highlight the shortcomings in another area.

 

 

It is? How do you know that? So the plan is to make lots of Reapers after this one then? How do you know that? Is this in the game? Did I miss it?

Actually EDI speculated that this was the Reaper equivalent of reproduction when the Human Reaper was revealed. Whether or not they intended to make MORE Human Reapers is unknown but that's certainly a possibility.

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Which is pretty weak.

 

You've already agreed that the main story is weak, but for some reason you feel the need to fill in the plot holes with a guess from your computer that doesn't even cover the hole. It's OK for something to be flawed and yet like it anyway.

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Another thing I must point out... in the interests of, well, actual roleplaying in an RPG, I didn't do all the character sidequests. I didn't do Mordin's, or Jacks'. I didn't like them, particularly, and I didn't want them on my team.

 

Subsequently, and because of some other decision I made in the game... I lost a LOT of my crew on the approach to the final mission. To be honest, I think that's what made the game, for me, what it was. I needed everyone who survived to be at the top of their games, and they delivered. For me, Shepherd, and often at great personal sacrifice.

 

Maybe with all characters present, it feels different, but for me it was one of the most satisfying endings of any game I've ever played.

pretty much the only worthwhile characters having around are:

 

-Grunt

-Miranda (for obvious reasons)

-Garrus

-maybe zaeed

 

they are the heavy hitters and I find grunt and Miranda always worked really well for my playstyle which was medium range assualt.

 

even in number one I just used Garrus and Wrex cause they were the best at combat and when I shot wrex I reloaded a save about 2 missions back so I could redistribute paragon points so I wouldn't kill him.

Edited by nesquick

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In ME1 playthroughs I generally ended up having Tali and Liara as my backup. One for tech attacks, the other for biotic attacks and then me with bonus double ups. Run into a group, throw down a couple of singularities, catch stragglers with a lift, AI Hack the collossus/prime/whatever, throw out an overload, ensure your guns are equipped with Tungsten or Shredder rounds as appropriate and just constantly run. No need to take cover or be cautious, even on Hardcore mode. It was kind of too easy, really.

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Depends on the fight and your own class. Legion or Tali is a must have when fighting Geth. Makes it so much easier. Someone with Incinerate is also great when fighting Collectors.

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hmm interesting how people approach fights and with what characters.

 

on hardcore/insane (pretty much impossible to play as any class but soldier) for shields I use Miranda's overload in combination with the focus power you have as a soldier with warp ammo and grunts concussive shot, then warp on the armor layer and focus again with warp ammo and save the concussive shock till they only have the health layer then let rip with warp and 2 concussive shocks.

 

I played as vanguard and adept on normal and hard and most people don't have shields or armor so you can just use lift followed by warp or slam the former for natural enemies and the latter for mechs.

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played as a few classes on insane and the cover system is much more frustrating and essential in me2 than it was in the first which just seemed to flow threw combat better rather than just cover\advance

i really miss the weapon mods and such its a real shame they dumbed it down even more than the first even if the inventory was a little out of hand

 

the best of the best things being extreme and overly dramatic is the way a lot of things on tv have been for a while now and im getting rather sick of it

good thing mass effect 1&2 still seem to have plenty of redeeming quality that make me love them

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Number of reapers is huge, if my recollection of the closing scenes of ME2 are correct, and they're waking up 1!!one1!!

Yes Tantryl, they were set up as super skilled highest specialist available. Then it turns out they had miles to go as NPCs before they could do what they supposedly could do at the start.

I also get peeved at things like having to redo tech-trees in later episodes of most rts's - didn't I just spend an hour developing all that??

How many non-fanbois walked out of Two Towers disappointed or confused? Middle pieces can be a bitch to write.

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All these different peoples play throughs are interesting, most of the time my team consisted of Grunt and Jack, they own everything in the way, plus as soon as you finish Jack's side quest you get access to the warp ammo which fucks everything up hard. I did everyones sidequest but still lost Miranda at the end, she was having an argument with Jack and I told her to STFU so for the rest of the game she was on her rags, she is pretty much useless in combat anyway. Legion is pretty good though, I never found use for Zaeed, he seemed to be shit plus I had his sniping job anyway.

 

I see your point thoguh Tantryl, they were all hyper charged although I think it was needed. My only problem with it is how they are going to improve for the 3rd game, put simply they can't. They also have to take into account all the missing team members that some players would have and how to replace them.

 

This creates a problem with me seeing as how in the first game you got it on with the asari, the second game I tapped Tali (fuck yeah), if my team is full in the next game how will I ever Kirk my way around the galaxy without losing someone else?

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My only problem with it is how they are going to improve for the 3rd game, put simply they can't. They also have to take into account all the missing team members that some players would have and how to replace them.

Given how they handled the team for ME2, they won't have to top top this ep for ME3 - as soon as the "this guy fucks shit up" cutscene is over, the character will be a dead plain level 1 character, just like anyone else. :P

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I meant how if your team survives then that part of the game is obsolete compared to if your team died you have to aquire new members, plus the problems involved with it unless they make all the characters you get just as good as the characters you had, if they make them better then people would lose thiers on purpose so I think they should be worse so you have to work to keep the same team going.

 

Of course all this is conjecture if they pull another move where you have to start a new team for whatever reason again like at the start of 2.

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You see... that's the thing. I shot Rex in my ME1 playthrough, so I ended transferring my guilt to Mordin!

 

That's why I love Mass Effect - one of the few RPGs which really is about the roleplaying :)

Its interesting that you say that, because I never played mass effect 2 all the way though.

 

I found mass effect one to be a mind-blowing experience. I usually use the word "roller-coaster" to describe it to people that haven't played it.

 

But then I started playing ME2, and what did I find? ammo, heavy weapons, grenade launchers.

 

ME2 doesn't feel like an RPG to me, it feels like a console shooter. Feel free to tell me I'm wrong.

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Well, it would wrong of me to say you're wrong. It's like someone not liking a book or film - you can't make someone change their mind on what they like or dislike.

 

The RPG thing is interesting. In video game terms, an RPG is more about inventory and skill management, rather than actual roleplaying. But ME2 makes it really easy to create viable and realistic character. Once that kind of immersion kicked in I was really glad I didn't have to worry about what gear I had, selling stuff or any of the other laborious things that made up ME1.

 

But that's coming from my pen&paper RPG background.

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But ME2 makes it really easy to create viable and realistic character.

As the OP indicates, I disagree.

 

A fun and dramatic character, sure.

 

Viable and realistic? Heh. No.

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ME2 is one of the only games in the history of games that I finished.

 

That alone speaks for it's greatness.

 

 

Of course all the guys are good at thier jobs, you're recruiting the best.

 

 

Shepard, we need you to do the impossible. You need to go and kill something unkillable. Take Bob the guy that works down at the gas station, and Flo the waitress. Have fun storming the castle.

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Shepard, we need you to do the impossible. You need to go and kill something unkillable. Take Bob the guy that works down at the gas station, and Flo the waitress. Have fun storming the castle.

 

Can I come too? I'm good with a screw driver and make a mean Soufflé.

 

 

From my point of view the story was fine a little over the top in some parts but as GhostWhoWalks says you need the best to do the impossible. I don't see how it was supercharged considering Me1 but everyone's entitled to their opinion. Still its one of the best games around period.

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i can only think what the launch party at atomic when Mass Effect 3 comes out.....the scale of epicness....

 

Mass effect 2 was a great game the only one ive finished twice (well almost twice,im up to the last bit)

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