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NagChampa

3DS release info

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and just in time for my birthday! (or close enough...)

 

http://www.reghardware.com/2011/01/19/nint...ch_information/

 

It's got the European and US release dates, any one heard anything about Australian release dates, and how much more we'll be paying, as I assume we will be?

http://www.vooks.net/story-19868-Australia...bruary-8th.html

 

I expect atleast $350. Given it is also region locked, I think upsetting Gerry Harvey and importing is the way to go!

 

And since we're on the topic of the 3DS...

 

http://iwataasks.nintendo.com/interview.ht...do-3ds-made/0/0

 

Really interesting interview.

 

P.S. Mother 4 3ds or GTFO Itoi!

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http://blog.games.yahoo.com/blog/324-eyes-...he-nintendo-3ds

 

So, how does it the 3D image look? For the most part, really good—far better than I was expecting, in fact. There's a real sense of depth to the image, with the action appearing to stretch well behind the screen.

 

View the 3DS from an angle, through—any angle—and the 3D effect falls apart, and the higher up you push the 3D slider, the more you'll feel like your eyes are starting to cross. I also noticed a second or two of double-vision before my eyes adjusted to the 3D effect.

 

The more you push the 3D slider control, the cooler the soaring cityscapes look; at the same time, though, I could feel a bit of eye strain when I had the 3D effect pushed too far. Easy does it.

 

Next, I gave Dead or Alive: Dimensions a try, and again, the 3D effect looked great as I threw furious punches under a rushing waterfall. Still, it took some fiddling to get the right balance between a noticeable 3D effect and a setting comfortable enough for prolonged gaming, while a few isolated double-vision moments proved a bit distracting.

So who wants to get headaches and become cross-eyed?... And yet, this is a remarkable step-up, isn't it?

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http://blog.games.yahoo.com/blog/324-eyes-...he-nintendo-3ds

 

So, how does it the 3D image look? For the most part, really good—far better than I was expecting, in fact. There's a real sense of depth to the image, with the action appearing to stretch well behind the screen.

 

View the 3DS from an angle, through—any angle—and the 3D effect falls apart, and the higher up you push the 3D slider, the more you'll feel like your eyes are starting to cross. I also noticed a second or two of double-vision before my eyes adjusted to the 3D effect.

 

The more you push the 3D slider control, the cooler the soaring cityscapes look; at the same time, though, I could feel a bit of eye strain when I had the 3D effect pushed too far. Easy does it.

 

Next, I gave Dead or Alive: Dimensions a try, and again, the 3D effect looked great as I threw furious punches under a rushing waterfall. Still, it took some fiddling to get the right balance between a noticeable 3D effect and a setting comfortable enough for prolonged gaming, while a few isolated double-vision moments proved a bit distracting.

So who wants to get headaches and become cross-eyed?... And yet, this is a remarkable step-up, isn't it?

 

That goes for any 3D setup though. It is not isolated to just the 3DS. The cross-eye effect is intrinsic to all the 3D experiences I have had, my eyes suck at 3D until I tell them to stop being daft!

 

On the whole, the press events this week have renewed the already overwhelming hype for the 3DS (people are already lining up to buy them in JPN). I am keen as beans to have a go at one after reading the mostly positive impressions of the lackluster launch lineup.

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I'm actually very keen to check this out, I havent owned anything portable since the original Gameboy, I wont be buying one on release though, Ill wait and see for myself. Maybe something to look at after August

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