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[PC] Atomic World of Tanks Thread

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Man, I was hoping for the ability to transfer gold between accounts, rather than the ability to buy gold for another account :/

Me too.

But I guess this is more secure in that if your account details are stolen, you can get it back and your gold will either still be there or all be spent on you and not transferred to other accounts.

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Yeah, I thought they were going to have a special "gold transfer" code or something.

IDK, if your account is compromised you are in trouble either way. They could always reverse the gold theft, and they'd know what account it was put into.

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For them it's just extra potential hassle that they can avoid by doing it this way.

For our benefit, it also prevents the online gold sellers from getting involved.

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Just downloaded the patch and it took ages. When i did play the game most of the starter maps have been reworked and boredom has been removed. Only problem is lag is real bad at the moment ,might be best to wait for a 2-3 days until everyone has patched up. Graphics look way better too ,only problem is the HUD is a little too transparent now needs some tweaking.

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HUD needs tweaking anyway.

 

I upped it to 100% opacity before the path, and make sure you use the cross-hair that shows penetration odds.

 

:)

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HUD needs tweaking anyway.

 

I upped it to 100% opacity before the path, and make sure you use the cross-hair that shows penetration odds.

 

:)

Can you take a screenshot of that one?

 

I haven't mucked around with the different types...

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Not at work.

 

The default is basically a > pointing up. It says it does penetration, but I can't see it doing jack.

If you set to the first default crosshair (which says it does penetration), then the crosshair is white usually, but coloured when you go on a tank.

 

You know when sometimes you see an enemy tank logo, but the outline doesn't appear?

Well the penetration still displays when you do that.

For some reason it still shows penetration when you are over a burnt out hulk of a tank.

 

Basically, the crosshair goes anything from green to red.

You change to HE rounds, and it goes solid red. WHen you focus the tracks, or weak points, it changes to green/yellow.

VERY helpful. especially for close in battles, to learn to target keypoints. Of course, sometimes it's a waste of time, because it will go yellow when you are targetting the tracks, but you won't damage the tank at all if you attack that from the front for instance.

 

I'll try and get some screenshots.

 

SHould be called crosshair with penetration indicator.

http://warriornation.net/Forum/showthread.php?p=1318956714

This as well is useful ^ gonna try it tonight.

Edited by TinBane

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Got to play on new and revamped maps last night.

Some of the revamps look cool.

 

There was something about old Pagorki that I liked. It's always been a cute little place where it doesn't take long to find somebody to kill you. Whenever I saw the title pop up telling me we are loading into Pagorki I'd get happy and call out an excited little 'Pagorki' in my head.

Now it looks like it is called 'Mines' (just doesn't sound cute anymore) and it's been fleshed out quite a bit. Looks good. I know of one annoying location, as you are going around the SW corner of the centre hill there was a little rise that was a horrible little battle point, that has been removed/flattened. The whole West side is very different to play now.

But will the improvements detract from the fun that I associate with this map? Only time will tell.

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Seeing a lot of the new Lowe tanks.

The KV-5 is due a nerfing, but then again, it's $20 :/

 

It means a lot of newbish players are getting a taste for Tier VIII combat, I think.

 

It's interesting. I might buy a KV if I'm silly enough.

The new KV-13 medium tank looks my cup of tea!

I'm totally going to KV-1S now, just to get that.

 

It can get some pretty serious firepower :)

 

For those who haven't faced a Lowe, my impression so far is that it's below par for a Tier VIII on armour, but makes up for it with a powerful, accurate gun.

The KV-5 on the other hand, has an average (below par?) gun for Tier VIII, with a good reload, and decent accuracy, but has pretty good armour and not horrible speed.

 

The new map with ice is good fun, although the ice seriously slows your tank down.

Edited by TinBane

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I'm a little hesitant about forking out cash/gold for some of those "premium" tanks...

 

Any real advantages to them

 

edit: - Played around a bit last night. Got 4 kills on my grille on Mines last night including one dude who made a charge at me while I was in overhead mode, he's timing was bad in the fact, that I just reloaded and then 1 shotted the dude from 2 feet away

Edited by TheMojorising

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Yeah, the PzKpfw 38 is overpowered, against the vehicles it gets matched with. Maybe it has some drawbacks, but from playing against it it's ROF, damage, accuracy and armour are great.

Got 9 kills in one match last night on Malinovka...so yeah, overpowered.

 

But oh so fun.

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I'm a little hesitant about forking out cash/gold for some of those "premium" tanks...

 

Any real advantages to them

Yeah.

 

First is, it lets you play a higher tier game without unlocking all the intervening tanks.

Higher tier games net you more XP and credits. Mainly credits.

 

Secondly, they have no research. They start off elite, which means you can either use them to farm up crews faster, or you can use them to store XP which you can use gold to transfer to another tank.

 

Thirdly, some of them a good, albeit limited tanks.

 

The idea is that premium tanks, generally aren't as good as "earned" tanks. They are often highly specialised in one way or another.

Most are under-gunned, slow and resilient tanks.

The Valentine, Matilda, and Churchill are all like that.

 

They have pretty accurate guns, with fast reload speeds, making them better at taking out lighter opponent, than challenging the heavy tanks the enemy has.

 

This actually means they tend to be great support tanks, rather than frontline tanks.

A KV is scary, but lights can often pose a problem. Every second a light tank can see the KV, gives the arty more time to kill him. If the Kv has a 107, 122, or heaven forbit 152mm cannon, it will take it ages to kill the light if it misses or hits poorly once.

For instance, the reload on the 152mm cannon with the best crew, is 20 seconds.

Likewise, the turret on a KV rotates at 15 degrees a second, which means a light can drive around it.

 

A matilda, which is a Tier V premium medium tank, is about as tough as the KV (it's about as fast too). But it shoots every 2 seconds with 100% crew, is highly accurate, and great at taking down fast tanks. Against heavies, it struggles.

 

Together, a KV and a matilda take down small tanks faster than two KVs.

For the purposes of team balance, a matilda is a medium, which means they don't count as much per tier, as a heavy. Mediums are generally worth about 65% of a heavy.

So a matilda, like any great medium tank, is good value, team wise.

 

Most premium tanks, matildas included, don't fight in the same range of battles as a normal tank of their tier.

The matilda for instance, fights in battles a battle tier lower than KVs and T-34s, which means you are less often the smallest fish in the pond. :)

 

This means they are great farming tanks, for earning credits and XP (If you use gold to free the XP later).

 

 

My best with a premium tank is around 5 kills.

Not as good as my best with "real" tanks.

 

Some people buying Lowes for instance, will have never fought as a heavy, and never fought about tier 3 battles.

So it's going to skew top end battles for a little while. Losing a Tier VIII heavy, to noobism, is a massive loss in those battles.

For instance, a Tier VIII heavy, "costs" the same (for balance purposes) as a Tier X medium or TD would.

 

So basically, a Tier VIII heavy means the other team could have a Tier IX medium (because there aren't any tier X meds?), upgrade a tier VIII to tier IX, and have enough for an extra level on one of their heavies...

Edited by TinBane

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I'm a little hesitant about forking out cash/gold for some of those "premium" tanks...

 

Any real advantages to them

Yeah.

 

First is, it lets you play a higher tier game without unlocking all the intervening tanks.

Higher tier games net you more XP and credits. Mainly credits.

 

Secondly, they have no research. They start off elite, which means you can either use them to farm up crews faster, or you can use them to store XP which you can use gold to transfer to another tank.

 

Thirdly, some of them a good, albeit limited tanks.

 

The idea is that premium tanks, generally aren't as good as "earned" tanks. They are often highly specialised in one way or another.

Most are under-gunned, slow and resilient tanks.

The Valentine, Matilda, and Churchill are all like that.

 

They have pretty accurate guns, with fast reload speeds, making them better at taking out lighter opponent, than challenging the heavy tanks the enemy has.

 

This actually means they tend to be great support tanks, rather than frontline tanks.

A KV is scary, but lights can often pose a problem. Every second a light tank can see the KV, gives the arty more time to kill him. If the Kv has a 107, 122, or heaven forbit 152mm cannon, it will take it ages to kill the light if it misses or hits poorly once.

For instance, the reload on the 152mm cannon with the best crew, is 20 seconds.

Likewise, the turret on a KV rotates at 15 degrees a second, which means a light can drive around it.

 

A matilda, which is a Tier V premium medium tank, is about as tough as the KV (it's about as fast too). But it shoots every 2 seconds with 100% crew, is highly accurate, and great at taking down fast tanks. Against heavies, it struggles.

 

Together, a KV and a matilda take down small tanks faster than two KVs.

For the purposes of team balance, a matilda is a medium, which means they don't count as much per tier, as a heavy. Mediums are generally worth about 65% of a heavy.

So a matilda, like any great medium tank, is good value, team wise.

 

Most premium tanks, matildas included, don't fight in the same range of battles as a normal tank of their tier.

The matilda for instance, fights in battles a battle tier lower than KVs and T-34s, which means you are less often the smallest fish in the pond. :)

 

This means they are great farming tanks, for earning credits and XP (If you use gold to free the XP later).

 

 

Mmmmm think ill stick to my non premo tanks, half the fun I find is upgrading and researching through the trees. I reached Tier 5 for a medium tank last night. Got a lot of improvements to make but thats what I enjoy doing....

 

I remember once instance of one of those premo tanks - I think Opy referred to it as french or something and it was just cleaning up our team who were cusssing and insulting him about how his mum buys his gold etc etc...

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There's a german tank, that is basically a french tank repainted, with a german name.

Expect that from french tanks, come french launch.

 

Basically, they were extremely heavy interwar tanks (twice the armour of equivalent german tanks). Unfortunately they were extremely slow and more were knocked out by mechanical failures than anything else.

 

Some of the french tank models, while heavily armoured, were entirely riveted, and their poor suspension meant they'd shake themselves apart over time.

 

They may well change the german tank, once the frenchies launch.

They should be highly armored, etc, but extremely prone to He damage which will do a lot against a heavily armoured riveted tank.

Could also be you weren't using He rounds :P~

 

As for premo tanks, I have two.

The churchill and the matilda, and purely because I loved English WWII tanks :)

I'd have bought them no matter how shit they were.

Edited by TinBane

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Still holding off buying a Ram-II. I'm sure I will one day though as I had so much fun in one in Beta.

 

Considering swapping selling the VK3601 and going for an IS. I can skip the KV-3 to get to the IS. It's very tempting.

 

On the other hand I am also trying to make myself ignore progression.

I had a lot of fun in Beta by just playing the game. Upgrades were incidental (and gold was free), I rarely was driven to go for the bigger gun or whatever. Then the release came and I found I'm striving for the higher tiers and equipment and I am not having as much fun. So I need to step back, relax and just shoot stuff with a pint of scotch in my hand and a look of maniacal glee on my face. And with a Ram-II. 8)

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How do you skip the KV-3 to get the IS? Other than through KV-1S?

 

True.

Whenever I get a bit serious, I go play my matilda and chruchill. Sometimes I play my SU-5 although I've given up on SPGs, just don't like playing them.

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How do you skip the KV-3 to get the IS? Other than through KV-1S?

 

True.

........ although I've given up on SPGs, just don't like playing them.

It depends on the mood you may be in I have found - I swap between tanks when I'm feeling like a lot of movement, my hetzer when I want some gun grunt and my Grille whenever I want do some.... cooking....

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How do you skip the KV-3 to get the IS? Other than through KV-1S?

I have enough free XP to shortcut through the KV-3 (which is a lot less XP than going the KV-1S route).

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I quite like the KV-3.

The issue is you need to sink 15k XP into getting a good gun.

And the good guns in the KV-3 tree, go into the IS tree.

 

So make sure you factor in the XP for the gun you want to buy, the tracks/turret needed to mount it.

 

Haven't got the IS yet, so I don't know the specifics.

 

The IS is a great tank.

It's got the best stealth out of any heavy, and better than a lot of mediums.

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well my name in game is funksdidally ( i know it doesn't spell correctly. wasn't available) im currently tier 3 ready to move to tier 4 however friends im playing with are either in tier 6-8 or 2.. so im helping the tier two guys at the moment.

 

currently I have been smashing with the Tier 2 german tank destroyer. my friends have only just purchased tier 2 tanks so I have been helping them and showing them the different types of tanks they can get and it all relates to how they want to play. I gained a real appreciation for TDs last night as I hadn't used it much. I managed to get 5 kills in one match and back it up again the next match after that. just sitting back, waiting for people to make mistakes. 2 shots bam. I want them to hurry up so I can use my stronger tanks.

 

I got the M2 medium tank and added the howitzer on it for lols.. it's OK but seems so fking slow and sluggish so I think I need to up the engine.

 

still low level. but loving it something fearce

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Should I try and open up another Nations tree at all? I've stuck to the German tree but notice a lot of people rave on about the KV and various other nations tank but very little german chatter...

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The german tanks are brilliant.

The US tanks are HARD, I find.

The Russian tanks are variable.

 

Some of them are utter rubbish, some of them are amazing.

 

KV/IS tanks are good all-round heavy tanks.

The germans' heavies, are better off as snipers.

The KVs/IS tanks can mess it up in close combat, but they have the advantage of not having paper-thin hull armour like the US tanks.

 

Some of the tanks that are mediocre, are mediocre because the tanks at the same tier as them were designed to counter them. I believe this is what is wrong with the KV and the Sherman.

The KV was nigh unstoppable when it was created.

The Sherman was the best all-round tank when it was released.

 

The KV's replacement tanks were just too slow, and hampered by politics and engineering/manufacturing issue.

The replacement for the Sherman (the Pershing) was politically nobbled, and delayed, because of the Tank Destroyer doctrine the Americans were using. It wasn't until the battle of the bulge, that it was finally overhauled, and the Pershing got the final green light.

 

I'm really interesting in what the Brits will bring to the table. The british really pushed the field of powered turrets. They had powered systems good enough to use to aim. Most other forces, including after the americans started using (badly) british designs, had power traverse that was fast but inaccurate, and it meant that most of them didn't use their power traverse to aim.

 

The hellcat took like 90 seconds to rotate it's turret 180 degrees by hand O_o. And that was a pretty light turret, and using the fastest hand-crank gear.

 

I'm not sure how they'll get that across, given the turret speeds are pretty high in this game, perhaps the british tanks' guns will have faster aiming speeds.

Edited by TinBane

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@TinBane

Mate, you sure know your stuff about WW2 armour!

 

Tye

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@TinBane

Mate, you sure know your stuff about WW2 armour!

 

Tye

I've been doing a bit of reading on turret traverse speeds recently.

I read a reference to hand cranking, and how prevalent it was in WWII, so I did more research to see if WOT is based on the assumption that they are using powered traversal on everything. The traversal rate is pretty high for most tanks in WOT.

 

It's actually really hard to find empirical numbers on turret traversal :)

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