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nobody813

[PC] Atomic World of Tanks Thread

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I'm downloading the client at the moment :)

How many updates are they pushing out?

Got quota limitations.

 

Also, how does it run on lower end graphics? I might be forced into trying it on a laptop.

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Going from a functioning Beta install to full release was a patch of about 16MB.

Nob has been monitoring developments more than I have, but I've not heard of any patching planned.

 

Other than visual range, I run everything on lowest graphics and get about 140 fps at peak, dropping down to about 50fps when the screen gets busy (looking through bushes is a bit heavy on the GPU). That's running GTS295s in quad-SLI

My GFs PC runs an old 8600GT and on there I get about 40fps dropping down to about 11fps. And the image looks rather grainy. Definately playable but have to deal with a slight disadvantage in game play.

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I'm downloading the client at the moment :)

How many updates are they pushing out?

Got quota limitations.

 

Also, how does it run on lower end graphics? I might be forced into trying it on a laptop.

Which ISP are you with?

 

If they have their own file server, I'll look into it for you

 

I put the Australian stuff there just for this

 

2 of my mates have fairly crap cards, an 8600GT (with Athlon 64 X2) and a HD 3450 (with a Pentium 4), and it's just playable on those

 

Oh and what is your name ingame? I'll add it to the OP and my friends' list

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Haven't got ingame yet. Signed up today at work.

My signup name is TinBane :)

I've dled the game and patch now :)

Edited by TinBane

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Haven't got ingame yet. Signed up today at work.

My signup name is TinBane :)

I've dled the game and patch now :)

Nice

 

Hope you enjoy the game mate

 

Hopefully you'll (as all other atomicans) be on the same team as me :) (not that I'm good, I just like playing with players I know of)

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Yesterday avro I got my fully upgraded 100% crew Stug III back on the line. Gee it feels good to be back!

 

Now the hard slog to get back to my beloved Ferdi!

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Yesterday avro I got my fully upgraded 100% crew Stug III back on the line. Gee it feels good to be back!

 

Now the hard slog to get back to my beloved Ferdi!

Nice mate

 

I'm on there now, still going through the tier II's

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I'll say one thing, the timing for the server restart is BS for Aussies

 

EDIT: TinBane, I mucked around with the graphcis settings

 

Turning off grass really boosts the frame rate

 

I've put mine down to medium, and it's running great

Edited by nobody813

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Got my first "Top Gun" today and what a top gun it was. Me (Marder II) on 6, enemy arty (sturmpanzer II) on 6. I knew if I wanted top gun I had to fight harder.

 

Well I pulled a rabbit out of my arse and got the last three of them. Ended on 9. Also killed 1 Lee, Pz IIIa, M3 Stuart, Su-76 (one shot), M37 and Marder II all by myself. The others all had from 30 to 50% damage on them.

 

Posted Image

Posted Image

 

 

I'll say one thing, the timing for the server restart is BS for Aussies

I can't agree more this. Sucks big time.

Edited by mohawk

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That's awesome

 

My best is 4 kills, in the M2 Light I think

 

In the Beta I got 7 kills on a few tanks, but still behind yours

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I just want to force myself to have a break before I burn myself out. :)

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Just played in 3D across 3 screens (5040x1050). FPS dropped to a very playable 35fps.

Sometimes, I just love to brag.

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Just played in 3D across 3 screens (5040x1050). FPS dropped to a very playable 35fps.

Sometimes, I just love to brag.

That sounds so sweeett. You can brag. How did it look in 3D, do you see the tank tracer smoke trails? And Mowie, 9 kills in the Marder 2, I am not looking forward to you getting your Ferdi at all.

 

Tye

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I've played it in 1080p in old school 3D :P

 

I will say this, I'm getting pretty tired of it

 

I forgot how hard Tier III is, 1-2,5-7 was so much fun

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Well, had my first proper session last night.

Went really well.

I started with the MS-1 tank, and pretty soon had upgraded everything.

It didn't make it clear that you couldn't convert your XP to free XP without gold, so I soon switched on boost crew experience.

 

I started out boosting the radio, suspension and engine of the MS-1. On most maps, I took cover and acted as a forward lookout for the other tanks.

Once I had some cannon upgrades, it started to work better as a tank.

 

The next tanks I bought were the BT-2 and the AT-1.

These seem to start you in higher tier games. I'm finding the AT-1 a real slog. Most of the time I play that, there's enough artillery to make my life hell, with the thin armour, and slow SLOW stock speed. The stock cannon and impossibly bad speed, make it hard to play, and it doesn't seem to have the killing power. I came up against a Lee with arty support, and was annihilated.

 

Having awesome fun though.

 

The BT2 I also find hard to play, possibly because my cannon doesn't do enough damage, and the armour can't absorb enough hits.

I find that I come off second best, even when I get the jump on a german tank from behind.

 

Is it worth getting the SU18? It doesn't look nearly as impressive as a lot of other arty.

 

EDIT: Oh, and have you guys added me?

Edited by TinBane

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I will add you today mate

 

I find that the SU-18 is decent, but not very mobile. It is quite accurate though, but most beginner SPG's are

 

Last night I bought one, and even after applying the top engine, it still struggles to get to its top speed of 20kmh. But I did get a one shot kill :) (my only shot too)

 

As a general rule, the stock tanks are complete rubbish

 

I'm having the same problems as you are. I just bought some Tier III vehicles (BT-7, T-46, SU-76, Pz IIIa), and all of them are more difficult to play than the fully upgraded Tier II vehicles

 

The Pz IIIa and SU-76 especially are very hard. The stock SU-76 is incredibly underpowered, but now it has the best radio, tracks, and engine. The gun is still stock, and pretty shabby (The 57mm on the AT-1 is much better I think)

 

The Pz IIIa is very difficult at the moment. I have it with the better turret, tracks, 2nd best radio (I think) and the Tier II 2cm auto-cannon. It is rubbish. I hope to get the decent 50mm gun, but it'll still be horribly slow for the time being. I'm getting beaten quite badly by lower tanks. The only saving grace is that I have a higher amount of hit points

 

And I'm really missing converting XP to Free XP, it has made the game incredibly difficult for me. I got pretty far up the trees in the beta, as I continually used tanks I liked, and just converted the XP I got from those to free

Edited by nobody813

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Possible fixes/changes/additions with v0.6.4 patch

 

Vehicles/balance:

 

- Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.

- Redesign hit-box for Maus on the basis of new "skirt" type of armor.

- Fixed hit boxes for IS-7, JagdPanther, Tiger, VK4502, Ferdinand, JagdTiger, M41.

- Fixed minor inaccuracies in hit boxes for several tanks.

- Fixed inaccuracies in visual models and textures for the majority of vehicles.

- Add new visual gun models for VK4502, Ferdinand, Tiger II.

- Rebalanced specifications for all SPGs.

- Readjusted camouflage values while movement and at rest.

- Readjusted camouflage values while firing for all guns.

- Readjusted shell velocity for all guns.

- Readjusted maximum firing range for the majority of guns.

- T-54: top engine substituted for 700 hp V-14, weight for top turret increased by 500kg.

- Fixed bug with the gun mantlet armor for Object 212

- Multiple balance adjustments for the majority of vehicles.

 

Battle mechanics:

 

- Added extra checkpoints on tank models for more accurate visibility checks.

- Readjusted visibility calculation for multiple bushes if they are within 15m range away from the vehicle.

- Engine now catches fire, if is has received certain fixed amount of damage, which is the same for all vehicles. The purpose is to reduce the ability of low-tier automatic guns to cause engine fire.

- Changed fuel tanks fire mechanics. It catches fire when it is destroyed now.

- Changed mechanics of "Fill tanks with CO2" equipment, now it increases durability of fuel tank.

- Changed firefighting mechanic: fire strength decreases with each second. The exact value differs from vehicle to vehicle and is multiplied by average crew firefighting skill. As soon as fire strength reaches zero (and the vehicle is not destroyed), the fire is put out.

- Changed effect for credits and gold first aid kits, repair kits and fire extinguishers:

Credits repair kit fixes 1 chosen damaged module until the end of battle. Gold repair kit - all currently damaged modules until the end of battle.

You can put both repair kits on the same tank together.

First aid kit works the same way.

Credits fire extinguisher extinguishes fire immediately after you manually activate it – by pressing its button in-game.

Gold fire extinguisher automatically extinguishes fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.

- "Extra combat rations", "Case of cola", "Chocolate" consumables are now automatically activated at the beginning of the battle.

- "Removed speed governor" equipment now damages the engine 50% faster.

- Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.

- Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of getting stuck in terrain objects.

- Added first version of moving wrecks of destroyed vehicles.

- Fixed miscrashing of hit-box objects that stick out from the rear hull (rear hull of Gw-Tiger, etc).

- Fixed crash models for server open top SPGs being damaged by other tanks when contacted slightly.

- Fixed the condition of getting “Defender” medal. Now it meets the description requirements.

- Fixed the condition of getting “Reaper” achievement, which wasn’t granted when the tank was destroyed by splash wave or fire.

- Fixed the condition of getting Fadin's Medal which wasn’t granted when the tank was destroyed by splash wave or fire.

- Fixed the discrepancy between arcade and sniper reticle, when the tank is positioned on a slope.

 

Non-combat mechanics:

- Added the possibility of dismounting nondemountable equipment ("Rammer", "Coated Optics" and other) for 10 gold. To dismount it, click the module and choose “dismount equipment” option at the end of the dropdown list.

- Added the possibility to transfer in-game gold to another player. A special financial password is used for additional transaction control.

- Now when leveling the crew (on an elite tank with marked “Rapid crew training”) – bonus experience received for the crew is given to the least experienced crew member. The estimation is based on the general experience (not on the basis of skills percentage); if several crew members have equal values, the first one is chosen.

- Added the automated ban system for teamkillers.

 

Content:

- Added new maps: “Mountain Pass” and “Prairies”.

- Visually redesigned “Hills” map.

- “Komarin” map redesigned from the point of view of gameplay: the amount of bushes is reduced, buildings for cover added to the central island.

- Corrected a lot of mistakes connected with objects’ disposition, passing ability, getting stuck on most of the maps.

- Corrected borders and skyboxes’ junctions on some maps.

- For most of the maps the red line marking the edges of the map removed from those places where vehicle is unable to go through (mountains, cliffs, water etc.)

- Reworked base capture circles. Now they reflect the capture radius precisely.

- Fixed/redesigned hit boxes for a large number of small objects.

- Optimized texture sizes for some objects and buildings.

- Added some new pieces to the current track list.

- Fixed some sounds effects for objects.

- Fixed some sounds effects for shots and explosions.

 

Garage Interface:

- Added the information about the player’s clan to player’s information window.

- Added the possibility to block voice messages from a player both while a battle and in garage.

- Added a filter for vehicle scrolling to reflect the tanks marked as primary.

- Added an option to disable vehicle shaking when shooting/starting/stopping/being hit in a sniper mode. The shaking is enabled on default.

- Added an option to switch off the display track prints.

- Added an option to switch off smoke and mud effects.

- Added advanced voice chat settings: the choice of audio device, connection test and other.

- Fixed the bug with client’s hangup when joining platoon or tank company when voice chat ports are blocked.

- Added the adjustable volume suppression of primary sound effects when using voice chat.

- Added “Clan” section with its members to the “Contacts” window.

- Corrected and updated tips displayed when map is loading.

- Corrected the message when changing the engine with installed consumable of a different type (e.g. diesel engine and “105 octane gasoline” consumable).

- Added visual display for “talking” players: training room, platoon and tank company windows, map loading screen.

- Corrected skybox rendering in garage when it takes long to download.

- Added possibility to close consequently opened interface windows by pressing "Esc" button.

- Added “asterix” mark for icons of those vehicles which haven’t received double experience for a day.

- Reworked old and added new por-up tips for interface elements in garage.

- Fixed vehicle overlapping by the elements of a premium hangar (balcony, ladder).

- Fixed bug with credits counter updating when vehicle comes after the battle.

- Adjusted the change of equipment weight after it has been mounted on a tank in some cases.

- Fixed the display of pre-battle waiting queue if the player has reclogged in.

- Fixed the discrepancy in crew family names in additional information window.

- Fixed the “compression” of crew personal data window in some cases.

- Added the display of researched modules for unresearched vehicle.

- Added the display of the additional statistics for “Mouse Trap” achievement.

- Fixed the display of counter for “Sharpshooter” achievement.

- Fixed the display of counter for “Invincible” achievement in the general statistics.

- Changed default display for tank company and platoon channels of the chat.

- Added new sound effects for some interface elements.

- Fixed a lot of minor interface errors.

- Removed duplicated family names from the respective list.

- Added pop-up hint for nondemountable modules.

 

Combat interface:

 

- Minimap reworked in flash, as well as the rest of the interface. Added the displau of platooned players by a different colour.

- The icon of the player’s tank who has killed several allies is coloured in blue.

- Added in-battle ignore feature. Press Ctrl and RMB click on the player’s nickname to add him to ignore list.

- Added the display of additional markings above the platooned tanks.

- Added option to change markings above the tanks: “show the tank’s icon”, “show the tank’s tier”.

- Added pop-up hint with possible actions when player’s vehicle is destroyed.

- Improved the battle statistics interface (press "Tab" button in battle).

- Improved the in-game help window. (press “F1” button in battle).

- Fixed bug with random appearance of "Panzerwaffe JagdPanther 26%" line in reticle.

- Improved full-screen stretching for battle chat when typing a lot of spaces in it.

- Adjusted sticking of the voice chat button during battle with simultaneously opening the chat window.

 

System/graphics:

- Fixed the use of graphics settings presets for some old graphic cards.

- Improved auto-detect feature for graphics settings.

- Fixed a lot of rendering errors, increased the efficiency of advanced dynamic shadows.

- Changed memory allocation for 64-bit operation systems, which should solve the problem of memory leak.

- Added the limitation for maximum texture quality for 32-bit configurations with 2GB or less of the address space available.

- Reworked post-effect displayed when player’s vehicle is destroyed.

- Adjusted the display of server reticle in SPG-mode, in some cases its size was displayed incorrectly.

- Adjusted the display of track wheels rotation for large distances and low graphic settings.

- Improved the dsiplay of the track prints for different types of terain the prints are different.

- Added the protection against client-side changing the colour, brightness and the time of tracer effects.

- Fixed missing engine and tracks sound effects.

- Adjusted microfreezes and FPS drops while rendering track prints.

- Fixed some cases with vehicle’s “weird” behavior (vehicle doesn’t move or moves with delays) when the ping is normal and there are no package losses.

- Saving screenshots is performed by means of a different application stream. It will fix hangups when taking screenshots.

- Fixed the display of the player’s vehicle when switching from arcade to sniper mode.

- Adjusted the effect of space “compression” when post-processing is switched on and the camera is rotating sharply.

- Changed the settings of objects’ rendering check-up.

Edited by nobody813

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"- Added possibility to close consequently opened interface windows by pressing "Esc" button."

=Awesome. That bugged the crap out of me.

 

I'd love to have the ability to relocate the minimap and the chat box. They are very badly placed when running 3 screens.

This is a common issue with many games and probably will not happen.

 

Tinbane, I added you last night. Good to see you're having fun even in death.

Pz-III was a much disliked vehicle for me. I think it's the first one that I've actually sold so far, though I haven't had many yet.

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I personally like this one

 

- Added the possibility to transfer in-game gold to another player. A special financial password is used for additional transaction control.

 

This will makes things a lot easier for me

 

I don't have the means to buy stuff online, can pay my mates cash

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Yeah, that's cool.

Means you can money-pool to get more gold too! :)

 

Awesome, hopefully we can play online one night this week.

It's pretty busy (going to comedy shows a lot this week, i live in melbourne) but we should definitely have some games.

You'll have to play lower tier :P

 

What didn't you like about the Pz-III?

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For me it felt like the Pz-III had no use. Too slow to scout, too wimpy to take hits, no punch to defend with. I think it was the highest end gun that made it an acceptable vehicle. I have seen 1 player use a Pz-III to completely own the game, so maybe it's just me (just like the M4 series and I don't get along).

 

Pz-IV seems to be able to take a bigger pounding and from bigger guns. To me this tank feels like 'the standard'. That being a basic balance of survivability and usefulness even early in it's research tree.

Pz-II was pretty standard too. I still play that one.

The Leichtracktor I would rank as above standard. A little too good for it's teir.

 

But really it just comes down to how you like to play and how things are going on the day.

My pussy Cunningham (that could be a '70's sitcom character, "Pussy Cunningham") was very bottom of the list in my team. Topping the list on both teams were a number of BT-2 tanks.

Going uphill in Himmelsdorf, I had a 1 on 1 battle with a BT-2 and came out with about 40% health still and a fresh kill to my name. A very big fluke there :)

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Yeah, fair enough.

What do you guys think about the premium tanks?

I think I might buy the Matilda, but other than that they seem kind of weak compared to standard tanks.

 

I must say, I wish they'd implemented British tanks. I'd love to buy the Churchill, but I think it's just too undergunned.

What I wouldn't give for a later up-armoured, and up-gunned churchill :)

Or a black prince (http://en.wikipedia.org/wiki/Black_Prince_(tank))

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All three of of those tansk you noted will be in the British tree

 

The Matilda is decent, so is the Churchill is pretty nice too

 

I don't reckon I'll buy them now though, too much gold

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