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Ezkaton

E3 2013

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I dunno, I still don't buy that price argument. Brand new PC games are pretty expensive too. In both cases you can wait for price drops, in both cases you can get very low cost (but high quality) indie games. On PC you have things like humble bundles which do lead the way for clever offerings, but who knows what we'll see in that way from the consoles. They do slowly learn.

 

And as for DRM, what's left now? We have no disc DRM, so what about digital. How is a PSN game different from a Steam game? (not a rhetorical question - I'm actually not sure).

 

In any case, while you make plenty of very good and valid points for how great PC gaming is, it doesn't solve the problem that a lot of people just aren't into gaming at a desk as opposed to a couch with a pretty sweet tv and more comfort. So I take the good with the bad. Entire genres are missing, you're right, but the ones that aren't are still as enjoyable to me as anything I played on PC. My years of playing Halo:CE and other FPS games on PC weren't more enjoyable to me than my years of playing Killzone, BF3/BC2, etc...

 

For the one itch that consoles don't scratch for me - the likes of Total War, Civ, and other deep strategy titles, I've taken to tactical and strategy games on iPad, which I can take even more places and get better use of my time.

 

All of that said...

 

pretty soon it'll all converge into one condensed superunit, so it's all academically moot.

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Brand new PC games are pretty expensive too

err no, an average new game on Steam is $80, but you can easily shave off another $20 if you buy it from a website like http://www.greenmangaming.com/ cos fuck physical media.

 

As to what's the difference between Steam account and PSN, you're right http://gamingbolt.com/playstation-4-vs-xbo...-drm-comparison

 

However, note that it's laughably easy to find a pirate copy of a PC game compared to a console game. And that's because physical DRM is all but dead on PC but live and well on consoles.

 

 

Secondly, you can't possible use Halo:CE - a crappy console port that took 2 years to migrate to PC - as an example of a good PC FPS, especially considering that much superior FPSs like HL2 and COD that were released BEFORE that. If you want to talk about good PC FPS, let's have a look at:

 

*Battlefield 1942 - released 2002

*Medal of Honor Allied Assault - 2002

*Natural Selection - 2002

*No One Lives Forever 2: A Spy in H.A.R.M.'s Way - 2002

*Star Wars Jedi Knight II: Jedi Outcast - 2002

*Call of Duty - 2003

*Day of Defeat - 2003

*Deus Ex : Invisible War - 2003

*Star Wars: Jedi Knight: Jedi Academy - 2003

*Vietcong - 2003

 

These were just a few of the many many FPS just before or after Halo:CE was released on PC and they were all vastly superior to Halo.

 

 

For the one itch that consoles don't scratch for me - the likes of Total War, Civ, and other deep strategy titles, I've taken to tactical and strategy games on iPad, which I can take even more places and get better use of my time.

That's... like saying "I want to play FPS but can't so I'm playing Angry Bird on an iPad instead." The complexity and experience aren't even close to the same.

 

 

 

 

pretty soon it'll all converge into one condensed superunit, so it's all academically moot.

In another 50 years maybe, hardware, software, functional, even philosophical differences are too great for that to happen any time soon.

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Secondly, you can't possible use Halo:CE - a crappy console port that took 2 years to migrate to PC - as an example of a good PC FPS, especially considering that much superior FPSs like HL2 and COD that were released BEFORE that.

I wasn't holding Halo up as a shining example of PC gaming, although I did love it like hell on PC truth be told. Also, I think I liked to tell myself that it wasn't actually a console port, since it had a PC/Mac code base before Microsoft's acquisition. Which, ironically (in this context) was another reason I got it on PC - a rebellion against the xbox thievery that took it away from desktop platforms.

 

That was when I was well and truly a PC gamer.

 

If you want to talk about good PC FPS, let's have a look at:

 

*Battlefield 1942 - released 2002

*Medal of Honor Allied Assault - 2002

*Natural Selection - 2002

*No One Lives Forever 2: A Spy in H.A.R.M.'s Way - 2002

*Star Wars Jedi Knight II: Jedi Outcast - 2002

*Call of Duty - 2003

*Day of Defeat - 2003

*Deus Ex : Invisible War - 2003

*Star Wars: Jedi Knight: Jedi Academy - 2003

*Vietcong - 2003

From this list, which I haven't played all of, I think I can best remember JKII, which had an excellent and very memorable SP campaign. Didn't play too much of its multiplayer, but from what I did I would have ditched it in an instant for a good Halo server. Personal taste I suppose. I've still enjoyed console games just as much though.

 

That's... like saying "I want to play FPS but can't so I'm playing Angry Bird on an iPad instead." The complexity and experience aren't even close to the same.

No, it's like saying that where consoles don't quite exhaustively fill my gaming needs, I can find other ways. I wouldn't play Total War on a touch screen, but on iOS I've got a decent library of strategy games I've sunk hundreds of hours into in what can only be called addiction. I can also play the odd PC game too, for that matter, without that devaluing how much I enjoy consoles.

 

 

On a side note though, there is one thing I've been thinking about recently which could shift my gaming back to PC a little, which is the Oculus Rift. I don't know what people are planning with it but I'm loving the demos, and in the last few weeks it's made me rethink some of my own game development. I'm working on several mobile projects, but I've got a few Rift ideas too and could possibly see myself refocussing some stuff I'm doing.

 

It always comes back to what's personally best to game on at any particular time.

 

There are definitely good points about PC vs consoles (including even more I could list, like better/more indie games), but don't hate on us too much.

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I won't deny that app games can be addictive, but ultimately they are time wasters, their best selling point is that they are easy to pick up play mindlessly (cos the gameplay is repetitive). For all the money Angry Birds and Fruit Ninja makes, they offer nothing but a mass-appealing simple time-waster - something people won't bother to pay for if it's offered on console or PC because we expect a strong narrative and compelling story not "getting as many downloads as we can by making it as PG-13 bland as possible". I've played a few "strategy" app games and really they rarely worthy to hold that title.

 

Oculus Rift is an interesting device and a great concept, but I predict that ultimately it will go the way of 3D television - limited content + high prices + visual nauseum = diminishing popularity.

 

 

I won't say that I hate console players, and I will admit that I suck at console gaming. But I do worry that the net negative effects of consolism (totally made up that word comprising of all the gripes I stated before) has on PC gaming. You'll know what I mean once they start to dumb down consoles so the iPad-kiddies can come and play (and piss) in the pool too.

Edited by Oracle X

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